void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { HealthScriptForPlayer3 _health3 = collision.gameObject.GetComponent <HealthScriptForPlayer3>(); _health3.TakeDamagee(damageamount); } }
void OnCollisionEnter2D(Collision2D collision) { //if (collision.gameObject.tag == "Enemy" || collision.gameObject.tag == "Player") if (collision.gameObject.tag == "Player") { HealthScriptForPlayer3 _health3 = collision.gameObject.GetComponent <HealthScriptForPlayer3>(); _health3.TakeDamagee(damageamount); Destroy(gameObject); } }