// Use this for initialization void Start () { playerUnits = new ArrayList(); enemyUnits = new ArrayList(); beacons = new ArrayList(); HealthController = HC.GetComponent<HealthOverlayController>(); playerController = PC.GetComponent<PlayerController>(); UIController = UIC.GetComponent<UIController>(); foreach (GameObject unit in unitsAtStart) { addUnit(unit); } }
// Use this for initialization void Start () { UIController = UIC.GetComponent<HealthOverlayController>(); MainUIController = c.GetComponent<UIController>(); gameController = gc.GetComponent<GameController>(); }