private void RenderHealth() { // Render Health var offset = 1.0f; for (var i = 0; i < Health; i++) { var hp = HealthPointFactory.CreateNew((i * HealthPoint.Width) + offset, 20); HealthList.Add(hp); } }
// Use this for initialization public void Start() { base.Start(); damage = damageDealt; health = playerHealth; healthList = GameObject.FindGameObjectWithTag("HealthBar").GetComponent<HealthList>(); // checkHealth(); }