예제 #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.collider.tag == "Player")
     {
         healthIndicator.DecreaseHealth(20);
     }
     else
     {
         Destroy(collision.gameObject);
     }
 }
예제 #2
0
 private void Update()
 {
     if (collider.IsTouching(playerFeetCollider) || collider.IsTouching(playerCapsuleCollider))
     {
         if (!playerController.isHurt && !playerController.isDying && !playerController.isRespawning)
         {
             playerController.isHurt = true;
             if (!playerController.godMode)
             {
                 healthIndicator.DecreaseHealth(2);
             }
             playerController.xinHurtEffect();
         }
     }
 }