private void HandleEffect(HealthHaver source, HealthHaver.ModifyDamageEventArgs args) { bool flag = args == EventArgs.Empty; if (!flag) { bool flag2 = args.ModifiedDamage <= 0f; if (!flag2) { bool flag3 = !source.IsVulnerable; if (!flag3) { bool dmgcheck = damageInstances < 2; if (dmgcheck) { bool flag4 = base.Owner; if (flag4) { AkSoundEngine.PostEvent("Play_BOSS_agunim_ribbons_01", gameObject); source.StartCoroutine("IncorporealityOnHit"); source.TriggerInvulnerabilityPeriod(-1f); args.ModifiedDamage = 0f; this.damageInstances += 1; } } } } } }
private void HandleEffect(HealthHaver source, HealthHaver.ModifyDamageEventArgs args) { bool flag = args == EventArgs.Empty; if (!flag) { bool flag2 = args.ModifiedDamage <= 0f; if (!flag2) { bool flag3 = !source.IsVulnerable; if (!flag3) { bool flag4 = base.LastOwner; if (flag4) { AkSoundEngine.PostEvent("Play_BOSS_spacebaby_charge_01", base.gameObject); source.StartCoroutine("IncorporealityOnHit"); source.TriggerInvulnerabilityPeriod(-1f); args.ModifiedDamage = 0f; ApplyStat(base.LastOwner, PlayerStats.StatType.Damage, 0.96f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.ReloadSpeed, 1.04f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.RateOfFire, 1.04f, StatModifier.ModifyMethod.MULTIPLICATIVE); //ApplyStat(base.LastOwner, PlayerStats.StatType.DodgeRollDistanceMultiplier, UnityEngine.Random.Range(1.25f, 0.75f), StatModifier.ModifyMethod.MULTIPLICATIVE); //ApplyStat(base.LastOwner, PlayerStats.StatType.DodgeRollSpeedMultiplier, UnityEngine.Random.Range(1.25f, 0.75f), StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.DamageToBosses, 0.96f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.MovementSpeed, 0.96f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.Accuracy, 1.06f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.KnockbackMultiplier, 0.96f, StatModifier.ModifyMethod.MULTIPLICATIVE); ApplyStat(base.LastOwner, PlayerStats.StatType.RangeMultiplier, 0.96f, StatModifier.ModifyMethod.MULTIPLICATIVE); } } } } }
private void HandleEffect(HealthHaver source, HealthHaver.ModifyDamageEventArgs args) { if (args == EventArgs.Empty) { return; } if (args.ModifiedDamage <= 0f) { return; } if (!source.IsVulnerable) { return; } if (Owner) { source.StartCoroutine("IncorporealityOnHit"); source.TriggerInvulnerabilityPeriod(-1f); args.ModifiedDamage = 0f; damageInstances += 1; DoMicroBlank((!source.specRigidbody) ? source.transform.position.XY() : source.specRigidbody.UnitCenter); } }
private void HandleEffect(HealthHaver source, HealthHaver.ModifyDamageEventArgs args) { bool flag = args == EventArgs.Empty; if (!flag) { bool flag2 = args.ModifiedDamage <= 0f; if (!flag2) { bool flag3 = !source.IsVulnerable; if (!flag3) { bool flag4 = base.Owner; if (flag4) { PlayerController player = base.Owner as PlayerController; bool actuallygonnafuckingdie = ((double)player.healthHaver.GetCurrentHealth() == 1 && player.healthHaver.Armor == 0f) || player.healthHaver.GetCurrentHealth() == 0f && player.healthHaver.Armor == 2f || ((double)player.healthHaver.GetCurrentHealth() == 0.5f && player.healthHaver.Armor == 0f) || player.healthHaver.GetCurrentHealth() == 0f && player.healthHaver.Armor == 1f; if (actuallygonnafuckingdie) { source.StartCoroutine("IncorporealityOnHit"); source.TriggerInvulnerabilityPeriod(-1f); args.ModifiedDamage = 0f; AkSoundEngine.PostEvent("Play_ENM_darken_world_01", gameObject); float num = 0f; num = (player.stats.GetStatValue(PlayerStats.StatType.Health)); ApplyStat(player, PlayerStats.StatType.Health, (-num) + 1, StatModifier.ModifyMethod.ADDITIVE); ApplyStat(player, PlayerStats.StatType.Curse, 1.5f, StatModifier.ModifyMethod.ADDITIVE); player.healthHaver.FullHeal(); player.IsOnFire = false; if (player.characterIdentity == PlayableCharacters.Robot) { player.healthHaver.Armor = 3f; } base.StartCoroutine(this.Weeee()); } } } } } }