void Update() { if (enemyManager.isTutorial()) { healthDisplay.setHealth(""); if (enemyManager.CurrentWave() == 1) { healthDisplay.setScore("Shoot enemies\non the beat"); } if (enemyManager.CurrentWave() == 2) { healthDisplay.setScore("Some enemies\nmove on the beat"); } if (enemyManager.CurrentWave() == 3) { healthDisplay.setScore("Enemies can\nappear together"); } } else { healthDisplay.setScore("Score: " + player.Score); healthDisplay.setHealth("Multiplier: " + (float)player.Health / 100f + "x"); } }