void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("PlayerBullet")) { Bullet bullet = other.GetComponent <Bullet>(); // take dmg healthComponent.Hit(bullet.damage); if (healthComponent.Hp > 0) // hit { if (audioSource != null) { audioSource.PlayOneShot(playerSounds.explodeEnemy, 1.7f); } NetworkServer.Destroy(other.gameObject); } else // dead { CmdKilledEnemy(bullet.playerNumber); NW_GameLogic.Instance.DestroyedEnemy(); NetworkServer.Destroy(other.gameObject); NetworkServer.Destroy(gameObject); } } if (other.tag == "Base") { CmdKilledEnemy(-1);; // -1 means it hits the base NetworkServer.Destroy(gameObject); } }
private void Collide(Collision2D collision) { if (collision.collider.gameObject.layer == 10) { _hp.Hit(1); } }