private void OnTriggerEnter2D(Collider2D other) { HealthBoost healthBoost = other.gameObject.GetComponent <HealthBoost>(); Invulnerability invulnerabilityBoost = other.GetComponent <Invulnerability>(); InteractWithPickUp(healthBoost, invulnerabilityBoost); }
private GameObject InstantiateHealthBoost(Vector3 spawnPosition) { HealthBoost healthBoost = Instantiate(healthBoostPreFab, spawnPosition, Quaternion.identity); gameObjects.Add(healthBoost.gameObject); return(healthBoost.gameObject); }
private void OnTriggerEnter2D(Collider2D otherCollider) { DamageDealer damageDealer = otherCollider.gameObject.GetComponent <DamageDealer>(); HealthBoost healthBoost = otherCollider.gameObject.GetComponent <HealthBoost>(); if (damageDealer == null && healthBoost == null) { return; } if (damageDealer != null) { if (otherCollider.tag != "Enemy" && otherCollider.tag != "Player" && otherCollider.tag != "Boss") { damageDealer.Hit(); } ProcessHit(damageDealer); } if (healthBoost != null) { AddHealth(healthBoost.GetHealthBoost()); healthBoost.PickedUp(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (!collision.GetComponent <PlayerAttack>()) { if (Health > 0) { EnemyDotManager enemy = collision.GetComponent <EnemyDotManager>(); if (enemy) { Health -= (int)enemy.Health; enemySpawner.AliveEnemyCount--; if (Health <= 0) { Destroy(collision.gameObject); StartCoroutine(gameOverManager.GameOver()); } } HealthBoost healthBoost = collision.GetComponent <HealthBoost>(); if (healthBoost) { Health += healthBoost.Health; } Destroy(collision.gameObject); } else { //If game is over, this destroys all game objects except player end node. Destroy(collision.gameObject); } } }
private void InteractWithHealthItem(HealthBoost healthBoost) { if (health <= maxHealth) { health += healthBoost.GetHealthBoost(); healthBarUI.SetHealthBar(health, maxHealth); } healthBoost.OnHit(); }
private void InteractWithPickUp(HealthBoost healthBoost, Invulnerability invulnerabilityBoost) { if (healthBoost) { InteractWithHealthItem(healthBoost); } else if (invulnerabilityBoost) { InteractWithInvulnerabilityItem(invulnerabilityBoost); } }
private void AddHealthBoost() { // Initalize health boost HealthBoost health = new HealthBoost(); health.Initialize(GraphicsDevice.Viewport, _healthBoostIcon, new Vector2((GraphicsDevice.Viewport.Width + _healthBoostIcon.Width / 2), _random.Next(50, GraphicsDevice.Viewport.Height - 50))); // Add health boost _healthy.Add(health); }
public int levelUp(List <GameObject> itemToBeAdded) { int x; int y; Random random = new Random(); x = random.Next(0, 400); y = random.Next(0, 400); HealthBoost ranHealthBoost = new HealthBoost(60, x, y, mediator); ranHealthBoost.Load(); itemToBeAdded.Add(ranHealthBoost); Debug.WriteLine("HB added"); return(level++); }
private void FixedObjectsAddBtn_Click(object sender, RoutedEventArgs e) { FixedObject fixedObject = new FuelTank(); switch (fixedObjectsComboBox.SelectedItem) { case "Fuel Tank": fixedObject = new FuelTank(); break; case "Health Boost": fixedObject = new HealthBoost(); break; case "Ship": fixedObject = new Ship(); break; } fixedObject.Image.PointerPressed += SelectedImage_onMuseClick; Map.CreateAndAddFixedObjectToMap(fixedObject, 0, 0); }
private static Effect GetEffect(EffectType prim) { Effect eff = null; switch (prim) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strength: eff = new Strength(); break; case EffectType.InstantHealth: eff = new InstantHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; } return(eff); }
public void Effect(Player player, string effect, int level, int duration) { if ("clear".Equals(effect, StringComparison.InvariantCultureIgnoreCase)) { player.Level.BroadcastMessage($"Removed all effects for {player.Username}.", MessageType.Raw); player.RemoveAllEffects(); return; } EffectType effectType; if (Enum.TryParse(effect, true, out effectType)) { Effect eff = null; switch (effectType) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strength: eff = new Strength(); break; case EffectType.InstantHealth: eff = new InstantHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; } if (eff != null) { eff.Level = level; eff.Duration = duration; eff.Particles = false; player.SetEffect(eff); player.Level.BroadcastMessage($"{player.Username} added effect {effectType} with strenght {level}", MessageType.Raw); } } }
public void Effect(Player player, string effect, int level = 1, int duration = 20) { EffectType effectType; if (Enum.TryParse(effect, true, out effectType)) { Effect eff = null; switch (effectType) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strenght: eff = new Strength(); break; case EffectType.InstandHealth: eff = new InstandHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; case EffectType.Glowing: eff = new Glowing(); break; case EffectType.Levitation: eff = new Levitation(); break; } if (eff != null) { eff.Level = level; eff.Duration = duration; eff.Particles = false; player.SetEffect(eff); player.Level.BroadcastMessage(string.Format("{0} added effect {1} with strenght {2}", player.Username, effectType, level), MessageType.Raw); } } }
private void ApplyHealthBoost(HealthBoost healthBoost) { Energy = Mathf.Clamp(Energy += healthBoost.Energy, 0, 100); eventSystemMessages.OnPlayerPowerUp(Energy); }