// Use this for initialization void Start() { player = FindObjectOfType <Player_Script> (); myRigidBody2D = GetComponent <Rigidbody2D> (); healthBarSwapper = FindObjectOfType <HealthBarSwapper> (); oldPlayer = player.transform.position - this.transform.position; oldPlayer.Normalize(); oldPlayer = oldPlayer * multiplier; oldPlayer = oldPlayer + this.transform.position; shot = true; }
// Use this for initialization void Start() { player = FindObjectOfType <Player_Script> (); mainCamera = GameObject.Find("Main Camera").GetComponent <Camera_Script> (); healthBarSwapper = FindObjectOfType <HealthBarSwapper> (); //playerStatus = GameObject.Find ("PlayerAnimation").GetComponent<PlayerAnimation> (); grappleShoot = GameObject.Find("GrapplingHookShoot").GetComponent <AudioSource> (); grappleHitVine = GameObject.Find("GrapplingHookHitVine").GetComponent <AudioSource> (); playerRunning = GameObject.Find("PlayerRunning").GetComponent <AudioSource> (); playerRunning.Play(); }
// Use this for initialization void Start() { healthBarSwapper = FindObjectOfType <HealthBarSwapper> (); }
// Use this for initialization void Start() { player = FindObjectOfType <Player_Script> (); healthBarSwapper = FindObjectOfType <HealthBarSwapper> (); }
void Start() { text = GetComponent <Text> (); energy = 0; healthBarSwapper = FindObjectOfType <HealthBarSwapper> (); }