public void DisplayHappyAvatar(bool found) { if (found) { if (!healthBar.IsMax()) { currentHealth = currentHealth + 1; healthBar.SetHealth(currentHealth); } if (!XPBar.IsMax()) { currentXP = currentXP + 5; XPBar.SetXP(currentXP); } else { currentLevel = currentLevel + 1; currentXP = 0; XPBar.SetXP(currentXP); level.GetComponent <TextMeshProUGUI>().SetText("LVL " + currentLevel); } happyAvatar.SetActive(true); happySound.Play(); } else { happyAvatar.SetActive(false); } }