public override void Dispose() { foreach (var worker in workers) { worker.Despawn(); worker.DoRespawn = false; } healthBar?.Dispose(); }
public override void Dispose() { foreach (var node in nodes) { node.Value.Remove(); } healthBar?.Dispose(); }
public override void Dispose() { foreach (var node in nodes.Values) { node.Remove(); } clicker.Clicked -= KeepClicked; window?.Dispose(); healthBar?.Dispose(); }
public override void Dispose() { foreach (var node in roofNodes.Values) { node.Remove(); } foreach (var node in tunnelNodes.Values) { node.Remove(); } window?.Hide(); window?.Dispose(); healthBar?.Dispose(); if (clicker != null) { clicker.Clicked -= OnClicked; } }
public override void Dispose() { healthBar.Dispose(); }
public override void Dispose() { pathNode?.Remove(); healthBar?.Dispose(); }