public void ShouldHealLimitedNumberOfTimes() { //given var canHeal = A.Fake <ICanHeal>(); const int hitpointsToBeHealed = 2; const int shrineUseCount = 1; var shrine = new HealingShrine(shrineUseCount, hitpointsToBeHealed); //when shrine.Heal(canHeal); shrine.Heal(canHeal); //then A.CallTo(() => canHeal.Heal(hitpointsToBeHealed)).MustHaveHappened(Repeated.Exactly.Once); }
public void ShouldHealProperNumberOfHitpoints() { //given const int hitpointsToBeHealed = 2; var canHeal = A.Fake <ICanHeal>(); var shrine = new HealingShrine(DefaultShrineUseCount, hitpointsToBeHealed); //when shrine.Heal(canHeal); //then A.CallTo(() => canHeal.Heal(hitpointsToBeHealed)).MustHaveHappened(); }