public void EquipHealingItem(string name) { HealingItem item = Armory.GetItem <HealingItem>(name); if (item != null) { if (item.HealingType == HealingType.Primary) { EquippedPrimaryHealing = item; } else { EquippedSecondaryHealing = item; } } }
private void DisplayHealingItemGui(HealingItem healingItem) { coolDown = healingItem.coolDown; targetHeal = healingItem.targetHeal; healAmt = healingItem.healAmt; }
private void SelectMenuChoice() { if (checkingWeapons) { Weapon weapon = weaponList[menuCursorPosition - 1]; if (weapon != null && MapUIInfo.selectedAllyUnit_AllyStats.CanUseWeapon(weapon)) { EquipWeapon(weapon); MapUIInfo.tileController.SetCurrentTile(MapUIInfo.selectedAllyUnit); if (MapUIInfo.tileController.EnemyInRange(MapUIInfo.selectedAllyUnit_AllyStats.GetMinRange(), MapUIInfo.selectedAllyUnit_AllyStats.GetMaxRange())) { MapUIInfo.tileController.ShowWeaponRange(MapUIInfo.selectedAllyUnit_AllyStats.GetMinRange(), MapUIInfo.selectedAllyUnit_AllyStats.GetMaxRange()); MapUIInfo.mapManager.unitState = UnitStates.FINDING_TARGET; } } } else if (checkingItems) { if (unitInventory[menuCursorPosition - 1] != null && unitInventory[menuCursorPosition - 1].GetType() == typeof(Weapon) && MapUIInfo.selectedAllyUnit_AllyStats.CanUseWeapon(menuCursorPosition - 1)) { EquipWeapon(); } else if (unitInventory[menuCursorPosition - 1] != null && unitInventory[menuCursorPosition - 1].GetType() == typeof(HealingItem)) { HealingItem item = (HealingItem)unitInventory[menuCursorPosition - 1]; MapUIInfo.selectedAllyUnit_AllyStats.hp += item.healAmount; if (MapUIInfo.selectedAllyUnit_AllyStats.hp > MapUIInfo.selectedAllyUnit_AllyStats.maxHP) { MapUIInfo.selectedAllyUnit_AllyStats.hp = MapUIInfo.selectedAllyUnit_AllyStats.maxHP; } item.currentUses--; if (item.currentUses == 0) { unitInventory[menuCursorPosition - 1] = null; } MapUIInfo.selectedAllyUnit_AllyStats.finishedTurn = true; MapUIInfo.mapManager.unitState = UnitStates.MOVED; } } else if (checkingBlackMagic && (menuCursorPosition - 1) < MapUIInfo.selectedAllyUnit_AllyStats.blackMagic.Count) { MapUIInfo.tileController.SetCurrentTile(MapUIInfo.selectedAllyUnit); EquipBlackMagic(); if (MapUIInfo.tileController.EnemyInRange(MapUIInfo.selectedAllyUnit_AllyStats.GetMinRange(), MapUIInfo.selectedAllyUnit_AllyStats.GetMaxRange())) { MapUIInfo.tileController.ShowWeaponRange(MapUIInfo.selectedAllyUnit_AllyStats.equippedBlackMagic.minRange, MapUIInfo.selectedAllyUnit_AllyStats.equippedBlackMagic.maxRange); MapUIInfo.mapManager.unitState = UnitStates.FINDING_TARGET; } } else if (checkingWhiteMagic) { MapUIInfo.tileController.SetCurrentTile(MapUIInfo.selectedAllyUnit); EquipWhiteMagic(); HealingMagic temp = (HealingMagic)MapUIInfo.selectedAllyUnit_AllyStats.whiteMagic[menuCursorPosition - 1]; if (temp && MapUIInfo.tileController.AllyInRange(temp.minRange, temp.maxRange)) { MapUIInfo.mapManager.unitState = UnitStates.FINDING_ALLY; MapUIInfo.tileController.FindHealableTiles(temp.minRange, temp.maxRange); } } }