public bool  HasSkill(Header.Skills skill)
 {
     if (skill == Header.Skills.NULL)
     {
         return(false);
     }
     return((bool)playerSkills[skill]);
 }
 public void SelectSkill2(Header.Skills skill)
 {
     skill2 = skill;
     if (skill_2)
     {
         skill_2.GetComponent <SkillTemplate>().OnRemove(2);
     }
     skill_2 = skillRepository[(int)skill];
     skill_2.GetComponent <SkillTemplate>().OnEquipment(2);
 }
 //Might need to make seperate for skill1 and skill2
 public void SelectSkill1(Header.Skills skill)
 {
     skill1 = skill;
     if (skill_1)
     {
         skill_1.GetComponent <SkillTemplate>().OnRemove(1);
     }
     skill_1 = skillRepository[(int)skill];
     skill_1.GetComponent <SkillTemplate>().OnEquipment(1);
 }
 //might not need this method
 public void AcquireSkill(Header.Skills skill)
 {
     playerSkills[skill] = true;
 }