public Head(IItem source, HeadDesc desc) { this.source = source; this.desc = desc; this.durability = desc.durability; }
public void Initialize(TypeCollection collection, XElement e) { name = e.ExpectAtt("name"); desc = e.ExpectAtt("desc"); mass = e.TryAttDouble("mass", 0); var imageSource = e.TryAtt("image"); if (imageSource.Length > 0) { image = ColorImage.FromFile(imageSource); } switch (e.Attribute("known")?.Value) { case "true": knownChance = 100; break; case "common": knownChance = 80; break; case "uncommon": knownChance = 60; break; case "rare": knownChance = 40; break; case "exotic": knownChance = 20; break; case "false": knownChance = 0; break; } string unknownType = e.TryAtt("unknownType"); if (!string.IsNullOrWhiteSpace(unknownType)) { if (collection.Lookup(unknownType, out DesignType d) && d is ItemType it) { this.unknownType = it; } else { throw new Exception($"Unknown DesignType: {unknownType}"); } } if (e.HasElement(HeadDesc.Tag, out XElement xmlHead)) { this.head = new HeadDesc(xmlHead); } if (e.HasElement(GrenadeType.Tag, out XElement xmlGrenade)) { this.grenade = new GrenadeType(collection, xmlGrenade); } if (e.HasElement(GunDesc.Tag, out XElement xmlGun)) { this.gun = new GunDesc(collection, xmlGun); } if (e.HasElement(AmmoDesc.Tag, out XElement xmlAmmo)) { this.ammo = new AmmoDesc(xmlAmmo); } //Initialize our nested types now (they are not accessible to anyone else at bind time) foreach (var inner in e.Elements("ItemType")) { collection.ProcessElement(inner); } }