/// <summary> /// /// </summary> /// <param name="factory"></param> /// <param name="lines"></param> /// <param name="tolerance"></param> /// <param name="allowMultiEdges"></param> /// <param name="allowLoops"></param> /// <returns></returns> public static G CreateFromLineSegments <G, V, E>(this HeGraphBaseFactory <G, V, E> factory, IEnumerable <Line> lines, double tolerance = SlurMath.ZeroTolerance, bool allowMultiEdges = false, bool allowLoops = false) where G : HeGraphBase <V, E> where V : HeGraphBase <V, E> .Vertex, IVertex3d where E : HeGraphBase <V, E> .Halfedge { return(factory.CreateFromLineSegments(lines, (v, p) => v.Position = p, tolerance, allowMultiEdges, allowLoops)); }
/// <summary> /// /// </summary> /// <typeparam name="G"></typeparam> /// <typeparam name="V"></typeparam> /// <typeparam name="E"></typeparam> /// <param name="factory"></param> /// <param name="mesh"></param> /// <param name="setPosition"></param> /// <param name="setNormal"></param> /// <param name="setTexture"></param> /// <param name="setColor"></param> /// <returns></returns> public static G CreateFromFaceTopology <G, V, E>(this HeGraphBaseFactory <G, V, E> factory, Mesh mesh, Action <V, Point3f> setPosition, Action <V, Vector3f> setNormal, Action <V, Point2f> setTexture, Action <V, Color> setColor) where G : HeGraphBase <V, E> where V : HeGraphBase <V, E> .Vertex where E : HeGraphBase <V, E> .Halfedge { // TODO throw new NotImplementedException(); }
/// <summary> /// /// </summary> /// <typeparam name="G"></typeparam> /// <typeparam name="V"></typeparam> /// <typeparam name="E"></typeparam> /// <param name="factory"></param> /// <param name="mesh"></param> /// <returns></returns> public static G CreateFromFaceTopology <G, V, E>(this HeGraphBaseFactory <G, V, E> factory, Mesh mesh) where G : HeGraphBase <V, E> where V : HeGraphBase <V, E> .Vertex, IVertex3d where E : HeGraphBase <V, E> .Halfedge { return(factory.CreateFromFaceTopology( mesh, (v, p) => v.Position = (Vec3d)p, (v, n) => v.Normal = (Vec3d)n, (v, t) => v.Texture = (Vec2d)t, delegate { } )); }
/// <summary> /// /// </summary> /// <typeparam name="G"></typeparam> /// <typeparam name="V"></typeparam> /// <typeparam name="E"></typeparam> /// <param name="factory"></param> /// <param name="lines"></param> /// <param name="setPosition"></param> /// <param name="tolerance"></param> /// <param name="allowMultiEdges"></param> /// <param name="allowLoops"></param> /// <returns></returns> public static G CreateFromLineSegments <G, V, E>(this HeGraphBaseFactory <G, V, E> factory, IEnumerable <Line> lines, Action <V, Vec3d> setPosition, double tolerance = SlurMath.ZeroTolerance, bool allowMultiEdges = false, bool allowLoops = false) where G : HeGraphBase <V, E> where V : HeGraphBase <V, E> .Vertex where E : HeGraphBase <V, E> .Halfedge { var pts = new List <Vec3d>(); foreach (var ln in lines) { pts.Add(ln.From); pts.Add(ln.To); } return(factory.CreateFromLineSegments(pts, setPosition, tolerance, allowMultiEdges, allowLoops)); }