// Use this for initialization void Start() { gameOverText = GameObject.FindWithTag("GameOverText"); SetGameOver(false); restartText = GameObject.FindWithTag("RestartText"); restartText.SetActive(false); hazardsController = GetComponent <HazardsController>(); scoreController = GameObject.FindWithTag("ScoreText").GetComponent <ScoreController>(); }
void Start() { GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController"); dataController = dataControllerObject.GetComponent <DataController> (); hazardsController = GetComponent <HazardsController>(); menuController = GetComponent <MenuController>(); uiController = GetComponent <UIController>(); isMenuManager = true; gameState = Constants.START; Time.timeScale = 0; UpdateDifficulty(dataController.GetDifficulty()); }
void Start() { GameObject dataControllerObject = GameObject.FindGameObjectWithTag("DataController"); dataController = dataControllerObject.GetComponent<DataController> (); hazardsController = GetComponent<HazardsController>(); menuController = GetComponent<MenuController>(); uiController = GetComponent<UIController>(); isMenuManager = true; gameState = Constants.START; Time.timeScale = 0; UpdateDifficulty(dataController.GetDifficulty ()); }
private HazardsController GetTarget() { var result = new HazardsController(null, null, null, null, _riskAssessmentService.Object); return TestControllerHelpers.AddUserToController(result); }