private void Reducer(HazardAction action)
    {
        switch (action.GetType().ToString())
        {
        case "UpdatePlayerInsideCountAction":
            _playerInsideCount += (((UpdatePlayerInsideCountAction)action).playerCountChange);
            break;

        default:
            Debug.Log("no type of action");
            // don't change internal state
            break;
        }
    }
 public void Dispatch(HazardAction action)
 {
     Reducer(action);
     ComputeState();
 }