private Hash128 CalculateInputHash(IWriteOperation operation, List <WriteCommand> dependencies, BuildSettings settings, BuildUsageTagGlobal globalUsage, BuildUsageTagSet buildUsage) { if (!UseCache) { return(new Hash128()); } var empty = new GUID(); var assets = new HashSet <GUID>(); var assetHashes = new List <Hash128>(); foreach (var objectId in operation.command.serializeObjects) { var guid = objectId.serializationObject.guid; if (guid == empty || !assets.Add(guid)) { continue; } var path = AssetDatabase.GUIDToAssetPath(guid.ToString()); assetHashes.Add(AssetDatabase.GetAssetDependencyHash(path)); } var sceneOp = operation as SceneDataWriteOperation; if (sceneOp != null) { assetHashes.Add(HashingMethods.CalculateFileMD5Hash(sceneOp.processedScene)); } return(HashingMethods.CalculateMD5Hash(Version, operation, assetHashes, dependencies, globalUsage, buildUsage, settings)); }
private Hash128 CalculateInputHash(List <ResourceFile> resourceFiles, BuildCompression compression) { if (!UseCache) { return(new Hash128()); } var fileHashes = new List <string>(); foreach (var file in resourceFiles) { fileHashes.Add(HashingMethods.CalculateFileMD5Hash(file.fileName).ToString()); } return(HashingMethods.CalculateMD5Hash(Version, fileHashes, compression)); }