override public void Annihilate(bool clearFromSurface, bool returnResources, bool leaveRuins) { if (destroyed | GameMaster.sceneClearing) { return; } else { destroyed = true; } PrepareStructureForDestruction(clearFromSurface, returnResources, leaveRuins); if (basement != null) { basement.myChunk.GetNature().RemoveLifesource(this); basement.ChangeMaterial(ResourceType.DIRT_ID, true); if (GameMaster.realMaster.gameMode != GameMode.Editor) { switch (ID) { case TREE_OF_LIFE_ID: { HarvestableResource hr = HarvestableResource.ConstructContainer(ContainerModelType.DeadTreeOfLife, ResourceType.Lumber, 5000); hr.SetModelRotation(modelRotation); hr.SetBasement(basement, new PixelPosByte(hr.surfaceRect.x, hr.surfaceRect.z)); break; } case LIFESTONE_ID: { HarvestableResource hr = HarvestableResource.ConstructContainer(ContainerModelType.DeadLifestone, ResourceType.Stone, 5000); hr.SetModelRotation(modelRotation); hr.SetBasement(basement, new PixelPosByte(hr.surfaceRect.x, hr.surfaceRect.z)); break; } } } if (dependentBlocks != null) { basement.myChunk.ClearBlocksList(this, dependentBlocks, true); } } if (subscribedToRestoreBlockersUpdate) { GameMaster.realMaster.blockersRestoreEvent -= RestoreBlockers; subscribedToRestoreBlockersUpdate = false; } Destroy(gameObject); }
override public void Dry(bool sendMessageToGrassland) { if (!sendMessageToGrassland) { basement?.RemoveStructure(this); } if (stage > TRANSIT_STAGE) { ContainerModelType cmtype; if (stage == 4) { cmtype = ContainerModelType.DeadOak4; } else { if (stage == 5) { cmtype = ContainerModelType.DeadOak5; } else { cmtype = ContainerModelType.DeadOak6; } } HarvestableResource hr = HarvestableResource.ConstructContainer(cmtype, ResourceType.Lumber, CountLumber() * GameMaster.realMaster.environmentMaster.environmentalConditions); hr.SetModelRotation(modelRotation); hr.SetBasement(basement, new PixelPosByte(surfaceRect.x, surfaceRect.z)); // спрайтовый LOD? } else { Structure s = GetStructureByID(DRYED_PLANT_ID); s.SetBasement(basement, new PixelPosByte(surfaceRect.x, surfaceRect.z)); StructureTimer st = s.gameObject.AddComponent <StructureTimer>(); st.timer = 5; } }
override public void Annihilate(StructureAnnihilationOrder order) { if (destroyed | GameMaster.sceneClearing) { return; } else { destroyed = true; } PrepareStructureForDestruction(order); if (basement != null && order.doSpecialChecks) { Chunk chunk = basement.myChunk; ChunkPos cpos = basement.pos; Plane p; void CheckAndUnblock(in ChunkPos position) { Block bx = chunk.GetBlock(position); if (bx != null && bx.TryGetPlane(Block.UP_FACE_INDEX, out p)) { p.UnblockFromStructure(this); } } ChunkPos cpos2 = new ChunkPos(cpos.x - 1, cpos.y, cpos.z + 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x, cpos.y, cpos.z + 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x + 1, cpos.y, cpos.z + 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x - 1, cpos.y, cpos.z); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x + 1, cpos.y, cpos.z); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x - 1, cpos.y, cpos.z - 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x, cpos.y, cpos.z - 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } cpos2 = new ChunkPos(cpos.x + 1, cpos.y, cpos.z - 1); if (cpos2.isOkay) { CheckAndUnblock(cpos2); } basement.myChunk.InitializeNature().RemoveLifesource(this); basement.ChangeMaterial(ResourceType.DIRT_ID, true); if (GameMaster.realMaster.gameMode != GameMode.Editor) { switch (ID) { case TREE_OF_LIFE_ID: { HarvestableResource hr = HarvestableResource.ConstructContainer(ContainerModelType.DeadTreeOfLife, ResourceType.Lumber, 5000); hr.SetModelRotation(modelRotation); hr.SetBasement(basement, new PixelPosByte(hr.surfaceRect.x, hr.surfaceRect.z)); break; } case LIFESTONE_ID: { HarvestableResource hr = HarvestableResource.ConstructContainer(ContainerModelType.DeadLifestone, ResourceType.Stone, 5000); hr.SetModelRotation(modelRotation); hr.SetBasement(basement, new PixelPosByte(hr.surfaceRect.x, hr.surfaceRect.z)); break; } } } if (dependentBlocks != null) { basement.myChunk.ClearBlockersList(this, dependentBlocks, true); } } if (subscribedToRestoreBlockersUpdate) { GameMaster.realMaster.blockersRestoreEvent -= RestoreBlockers; subscribedToRestoreBlockersUpdate = false; } Destroy(gameObject); }