예제 #1
0
 public void ChangeHappyAction(HappyActions action)
 {
     if (happyActions != action)
     {
         happyActions    = action;
         changeAnimation = true;
     }
 }
예제 #2
0
 public Happy(Animation animation, Animation deadAnimation, Aim aim, Texture2D measureBar,
              string id, int maxHp, int maxSp, float spRegen, float move, float maximumFallingSpeed,
              Vector2 distanceToHand, Side side, Inputs inputs)
     : base(animation, deadAnimation, aim, measureBar, id, maxHp, maxSp, spRegen, move, maximumFallingSpeed,
            distanceToHand, side, inputs)
 {
     happyActions = HappyActions.None;
 }
예제 #3
0
 public override void ResetPlayer()
 {
     base.ResetPlayer();
     happyActions = HappyActions.None;
 }