예제 #1
0
    public void Generate(int arg_max)
    {
        m_hansams = new List <Hansam>();

        for (int i = 0; i < arg_max; i++)
        {
            Hansam hansam = Instantiate(m_hansamPrefab,
                                        transform.position, Quaternion.identity).GetComponent <Hansam>();
            hansam.gameObject.SetActive(false);
            hansam.Player = PlayerManager.Instance.Player.transform;
            m_hansams.Add(hansam);
        }
    }
예제 #2
0
 public void Set(Hansam arg_hansam, Phantom arg_phantom)
 {
     m_phantom  = arg_phantom;
     m_distance = arg_hansam.transform.position - arg_phantom.transform.position;
 }