public void Generate(int arg_max) { m_hansams = new List <Hansam>(); for (int i = 0; i < arg_max; i++) { Hansam hansam = Instantiate(m_hansamPrefab, transform.position, Quaternion.identity).GetComponent <Hansam>(); hansam.gameObject.SetActive(false); hansam.Player = PlayerManager.Instance.Player.transform; m_hansams.Add(hansam); } }
public void Set(Hansam arg_hansam, Phantom arg_phantom) { m_phantom = arg_phantom; m_distance = arg_hansam.transform.position - arg_phantom.transform.position; }