private void SingleHandGestureEvent(HandsGestureManager.HandGestureState state, Vector3 pos) { switch (state) { case HandsGestureManager.HandGestureState.DragStart: if (focusflag) { starthand = pos; startpos = transform.position; dragflag = true; } break; case HandsGestureManager.HandGestureState.Drag: if (dragflag) { Vector3 move = pos - starthand; transform.position = startpos + MoveScale * move; if (LookAt) { transform.LookAt(Camera.main.transform.position); } } break; } }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { if (state == ActionState && focusflag) { TapActionEvent.Invoke(); } }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { if (state == HandsGestureManager.HandGestureState.Release) { dragflag = false; } }
private void HandGestureUpdateEvent(HandsGestureManager.HandGestureState state, Vector3 pos1, Vector3?pos2) { if (state == ActionState && dragflag) { DragUpdateActionEvent.Invoke(pos1, pos2); } }
private void MultiHandGestureEvent(HandsGestureManager.HandGestureState state, Vector3 pos1, Vector3 pos2) { switch (state) { case HandsGestureManager.HandGestureState.MultiDragStart: if (focusflag) { startdistance = Vector3.Distance(pos1, pos2); startscale = transform.localScale; dragflag = true; } break; case HandsGestureManager.HandGestureState.MultiDrag: if (dragflag) { float scaleX = startscale.x; float scaleY = startscale.y; float scaleZ = startscale.z; if (X) { scaleX = startscale.x + (Vector3.Distance(pos1, pos2) - startdistance) * Scale; } if (Y) { scaleY = startscale.y + (Vector3.Distance(pos1, pos2) - startdistance) * Scale; } if (Z) { scaleZ = startscale.z + (Vector3.Distance(pos1, pos2) - startdistance) * Scale; } if (scaleX < MinScale * initscale.x) { scaleX = MinScale * initscale.x; } else if (scaleX > MaxScale * initscale.x) { scaleX = MaxScale * initscale.x; } if (scaleY < MinScale * initscale.y) { scaleY = MinScale * initscale.y; } else if (scaleY > MaxScale * initscale.y) { scaleY = MaxScale * initscale.y; } if (scaleZ < MinScale * initscale.z) { scaleZ = MinScale * initscale.z; } else if (scaleZ > MaxScale * initscale.z) { scaleZ = MaxScale * initscale.z; } transform.localScale = new Vector3(scaleX, scaleY, scaleZ); } break; } }
private void SingleHandGestureEvent(HandsGestureManager.HandGestureState state, Vector3 pos) { switch (state) { case HandsGestureManager.HandGestureState.ShiftDragStart: if (focusflag) { starthand = Camera.main.transform.TransformPoint(pos); startrot = transform.rotation; dragflag = true; } break; case HandsGestureManager.HandGestureState.ShiftDrag: if (dragflag) { Vector3 move = Camera.main.transform.TransformPoint(pos) - starthand; if (X) { transform.rotation = startrot * Quaternion.AngleAxis(move.y * RotationScale * 10.0f, transform.right); } if (Y) { transform.rotation = startrot * Quaternion.AngleAxis(-move.x * RotationScale * 10.0f, transform.up); } if (Z) { transform.rotation = startrot * Quaternion.AngleAxis(-move.z * RotationScale * 10.0f, transform.forward); } } break; } }
private void HandGestureStartEvent(HandsGestureManager.HandGestureState state, Vector3 pos1, Vector3?pos2) { if (state == ActionState && focusflag) { DragStartActionEvent.Invoke(pos1, pos2); dragflag = true; } }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { if (state == HandsGestureManager.HandGestureState.DoubleTap && focusflag == true) { tapflag = true; isPlay = !isPlay; SetPlay(isPlay); } }
private void ViewGestureLog(HandsGestureManager.HandGestureState state) { switch (state) { case HandsGestureManager.HandGestureState.Tap: Debug.Log("Tap"); break; case HandsGestureManager.HandGestureState.DoubleTap: Debug.Log("DoubleTap"); break; case HandsGestureManager.HandGestureState.Hold: Debug.Log("Hold"); break; case HandsGestureManager.HandGestureState.DragStart: Debug.Log("DragStart"); break; case HandsGestureManager.HandGestureState.ShiftTap: Debug.Log("ShiftTap"); break; case HandsGestureManager.HandGestureState.ShiftDoubleTap: Debug.Log("ShiftDoubleTap"); break; case HandsGestureManager.HandGestureState.ShiftHold: Debug.Log("ShiftHold"); break; case HandsGestureManager.HandGestureState.ShiftDragStart: Debug.Log("ShiftDragStart"); break; case HandsGestureManager.HandGestureState.MultiTap: Debug.Log("MultiTap"); break; case HandsGestureManager.HandGestureState.MultiDoubleTap: Debug.Log("MultiDoubleTap"); break; case HandsGestureManager.HandGestureState.MultiDragStart: Debug.Log("MultiDragStart"); break; } }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { if (state == HandsGestureManager.HandGestureState.ShiftHold) { importexpot.ImportTransform(); } else if (state == HandsGestureManager.HandGestureState.ShiftDoubleTap) { transform.position = Camera.main.transform.position; transform.LookAt(Camera.main.transform.position + Camera.main.transform.forward); } else if (state == HandsGestureManager.HandGestureState.MultiDoubleTap) { importexpot.ExportTransform(); } }
private void HandGestureStartEvent(HandsGestureManager.HandGestureState state, Vector3 pos1, Vector3?pos2) { Debug.Log(HandGestureName[(int)state]); }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { Debug.Log(HandGestureName[(int)state]); }
private void MultiHandGestureEvent(HandsGestureManager.HandGestureState state, Vector3 pos1, Vector3 pos2) { ViewGestureLog(state); }
private void SingleHandGestureEvent(HandsGestureManager.HandGestureState state, Vector3 pos) { ViewGestureLog(state); }
private void HandGestureEvent(HandsGestureManager.HandGestureState state) { ViewGestureLog(state); }