public void LocalGrip(Hands hands, Hands.HandData data) { Release(); localAvatar = hands; localHand = data; holderId = context.clientId; authorityId = context.authorityId; ownershipId++; authorityPacketId = 0; touching.GetComponent <BoxCollider>().isTrigger = false; gameObject.GetComponent <Rigidbody>().isKinematic = true; data.grip = gameObject; gameObject.layer = context.GetGripLayer(); gameObject.transform.SetParent(data.transform, true); data.supports = context.FindSupports(data.grip); hands.AttachCube(ref data); }