예제 #1
0
 //Kill player method, instantiating particle system prefab with some offset, playing explosion audio clip, destroying the game object and initializing the process of changing scenes
 private void KillPlayer()
 {
     handleKillCount.AddToKillCount();
     Instantiate(explosionPrefab, gameObject.transform.position + explosionOffset, gameObject.transform.rotation);
     AudioSource.PlayClipAtPoint(explosionSfx, Camera.main.transform.position, explosionVolume);
     Destroy(gameObject);
     manageScenes.LoadGameOver();
 }