static void Main(string[] args) { TcpListener serverSocket = new TcpListener(IPAddress.Any, 20000); int counter = 0; serverSocket.Start(); Console.WriteLine(" >> Server Started"); while (true) { counter += 1; var clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> Client No: " + counter + " Started!"); HandleClient client = new HandleClient(); client.StartClient(clientSocket); } }
/// <summary> /// Glowna funkcja. /// </summary> /// <param name="args"></param> static void Main(string[] args) { try { _localAddr = IPAddress.Parse(GetIpAddress()); //_localAddr = IPAddress.Parse("127.0.0.1"); _port = 8888; _serverListener = new TcpListener(_localAddr, _port); _serverListener.Start(); Console.WriteLine(" >> " + "Server Started"); Console.WriteLine("The local End point is: " + _serverListener.LocalEndpoint); while (true) { if (_clientSockets.Count < 2) { TcpClient _clientSocketNew = _serverListener.AcceptTcpClient(); //zwarca obiekt klasy TcpClient //odpowiada za gniazdo klienckie SearchAvailableId(); DataClients data = new DataClients(_currentId, _clientSocketNew); _clientSockets.Add(data); int lastId = _currentId; _currentId = 1; HandleClient client = new HandleClient(); client.StartClient(_clientSocketNew, lastId); } else { Console.WriteLine("Server is full!!!"); throw new SocketException(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { _serverListener.Stop(); } }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(10_000); TcpClient clientSocket = default(TcpClient); int counter = 0; serverSocket.Start(); Console.WriteLine("Chat Server started ....."); counter = 0; while ((true)) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); //byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); int test = clientSocket.ReceiveBufferSize; byte[] bytesFrom = new byte[test]; networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); clientList.Add(dataFromClient, clientSocket); Broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(dataFromClient + " Joined chat room "); HandleClient client = new HandleClient(); client.StartClient(clientSocket, dataFromClient, clientList); } clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadKey(); }
public static void ListenToNewClients() { //IPHostEntry host = Dns.GetHostEntry("localhost"); //IPAddress ipAddress = host.AddressList[0]; TcpListener serverSocket = new TcpListener(IPAddress.Parse("127.0.0.1"), 11000); serverSocket.Start(); Console.WriteLine(" >> Server Started"); int counter = 0; while (true) { counter += 1; TcpClient clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine(" >> Client No:" + Convert.ToString(counter) + " started!"); HandleClient handleClient = new HandleClient(); handleClientList.Add(handleClient); handleClient.StartClient(clientSocket, Convert.ToString(counter)); } }
/// <summary> /// Entry Point /// Opens a server, starts the admin thread, and handles client connections /// </summary> private static void Main() { //Connection information var ip = System.Net.IPAddress.Loopback; var serverSocket = new TcpListener(ip, 8888); var clientSocket = default(TcpClient); serverSocket.Start(); Console.WriteLine(" >> " + "Server Started"); var adminThread = new Thread(AdminLoop); adminThread.Start(); while (!Office.Open) { //Wait for sales to open } //Continually loop and wait for client connections while (Office.Open) { if (!serverSocket.Pending()) { continue; } clientSocket = serverSocket.AcceptTcpClient(); var client = new HandleClient(); client.StartClient(clientSocket); } //Manage resources and wrap up Console.WriteLine("Waiting for all clients to disconnect..."); adminThread.Join(); clientSocket?.Close(); serverSocket.Stop(); Console.WriteLine(" >> " + "exit"); }
static void Main(string[] args) { TcpListener serverSocket = new TcpListener(IPAddress.Any, 9000); TcpClient clientSocket = default(TcpClient); int counter = 0; try { serverSocket.Start(); Console.WriteLine("GPS Tracker Server Started ...."); while (true) { counter += 1; clientSocket = serverSocket.AcceptTcpClient(); Console.WriteLine("Connected"); byte[] bytesFrom = new byte[10025]; string dataFromClient = null; NetworkStream networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, 10025); dataFromClient = Encoding.ASCII.GetString(bytesFrom); //Console.WriteLine("GPS data is: " + dataFromClient); //System.IO.File.WriteAllText(@"C:\_djivanovic\trackerdata.txt", dataFromClient); int contentParseLength = dataFromClient.Split(',').Length; String[] contentParse = dataFromClient.Split(','); String prepare = contentParse.ElementAtOrDefault(1); String imei = null; if (prepare != null) { String[] prepareImei = prepare.Split(':'); imei = prepareImei.ElementAtOrDefault(1); } if (imei != null && !clientsList.Contains(imei)) { clientsList.Add(imei, clientSocket); } else { Console.WriteLine("Assign new socket for client"); clientsList[imei] = clientSocket; continue; } if (contentParseLength == 3 && imei != null) { Broadcast.BroadcastClientData("LOAD", imei, false, clientsList); } //else //{ // continue; //} //broadcast(dataFromClient + " Joined ", dataFromClient, false); Console.WriteLine(imei + " Joined GPS tracker "); HandleClient client = new HandleClient(); client.StartClient(clientSocket, imei, clientsList, dataFromClient); } } catch (Exception e) { Console.WriteLine("Exception is: " + e.Message); } finally { clientSocket.Close(); serverSocket.Stop(); Console.WriteLine("exit"); Console.ReadLine(); } }