//----------------------------------------------------------------------------------- // Method: TriggerReload // Description: Triggers a reload for weaponToReload. Decided to encapsulate reload // code here because sometimes is useful to call from pickup.cs script // For example the player has 0 bullets in the handgun and picks up a handgun // a reload animation will automatically play //----------------------------------------------------------------------------------- public void TriggerReload(WeaponSet weaponToReload) { if (!CanFire) { return; } switch (weaponToReload) { case WeaponSet.None: break; case WeaponSet.Handgun: _handgun.Reload(); _fpsAnimator.SetTrigger(TagsHashIDs.Reload); _handgun.ReloadAudio.pitch = Random.Range(0.95f, 1.05f); _handgun.ReloadAudio.Play(); break; case WeaponSet.Shotgun: _shotgun.Reload(); _fpsAnimator.SetTrigger(TagsHashIDs.Reload); _shotgun.ReloadAudio.pitch = Random.Range(0.95f, 1.05f); _shotgun.ReloadAudio.Play(); break; case WeaponSet.PlasmaRifle: _plasmaRifle.Reload(); _fpsAnimator.SetTrigger(TagsHashIDs.Reload); _plasmaRifle.ReloadAudio.pitch = Random.Range(0.95f, 1.05f); _plasmaRifle.ReloadAudio.Play(); break; case WeaponSet.RailGun: break; default: break; } }