public void UseItem() { if (currentPickup) { currentPickup.TryUse(); currentPickup = null; if (PlayerController) { GameObject pickGO = playerController.AnimPick; if (pickGO) { if (pickGO.activeInHierarchy) { pickGO.SetActive(false); SpriteRenderer renderer = pickGO.GetComponent <SpriteRenderer>(); if (renderer) { renderer.sprite = null; } } } } if (playerController) { GameManager.GetSingleton.ItemManager.ResetItem(playerController.IdPlayer); } } }
private void OnTriggerEnter(Collider col) { if (StateManager.GetSingleton.State >= StateManager.GameState.GameOver) { return; } HandablePickup handablePickup = col.GetComponent <HandablePickup>(); if (handablePickup && !handablePickup.IsAlreadyPicked) { currentPickup = handablePickup; handablePickup.Pick(this); if (playerController) { GameObject pickGO = playerController.AnimPick; if (pickGO) { if (pickGO.activeInHierarchy) { pickGO.SetActive(false); } pickGO.SetActive(true); Animator anim = pickGO.GetComponent <Animator>(); if (anim) { anim.SetTrigger("Pick"); } } GameManager.GetSingleton.ItemManager.SetItem(playerController.IdPlayer, handablePickup.ObjectSpriteInUI); SoundManager.GetSingularity.PlayPickupSound(playerController.IdPlayer); } } else { Pickup instantPickup = col.GetComponent <Pickup>(); // Si pikcup n'est pas Handable mais un pickup quand meme -> on l'utilise de suite if (instantPickup != null) { if (playerController) { SoundManager.GetSingularity.PlayPickupSound(playerController.IdPlayer); } instantPickup.CurrentHandler = this; instantPickup.TryUse(); } } }
public void Init() { if (currentPickup) { currentPickup.Kill(); } currentPickup = null; if (playerController) { GameManager.GetSingleton.ItemManager.ResetItem(playerController.IdPlayer); } }