/// <summary> /// Constructor /// </summary> /// <param name="table">The table upon which the players for this scenario are seated</param> /// <param name="round">The current round of betting</param> /// <param name="policy">Policy information dictating what the player can and can't do</param> public ShowdownModel(HandSnapshotModel model) : base(null) { Snapshot = model; Icon = Utilities.LoadBitmap(Properties.Resources.ShowdownIcon); InfoDisplayType = typeof(ShowdownNodeInfo); }
/// <summary> /// Constructor /// </summary> /// <param name="table">The table upon which the players for this scenario are seated</param> /// <param name="round">The current round of betting</param> /// <param name="policy">Policy information dictating what the player can and can't do</param> public ResultsModel(HandSnapshotModel model) : base(null) { Snapshot = model; Icon = Utilities.LoadBitmap(Properties.Resources.ResultsNodeIcon); InfoDisplayType = typeof(ResultNodeInfo); }