private void SetObjectKeyTrigger() { if (Input.GetKeyDown(keyCodeObject) && playerMirrorController.isPlayer) { if (prefabObject == null) { playerController = this.gameObject.transform.root.GetComponent <PlayerController>(); playerController.GunKind = GunKind.None; } else if (prefabObject is WeaponeObjectController) { WeaponeObjectController weaponeObjectController = (WeaponeObjectController)prefabObject; playerController = this.gameObject.transform.root.GetComponent <PlayerController>(); playerController.GunKind = GunKind.Rifle; } else if (prefabObject is HandObjectController) { HandObjectController handObjectController = (HandObjectController)prefabObject; playerController = this.gameObject.transform.root.GetComponent <PlayerController>(); playerController.GunKind = GunKind.Object; } Button buttonSlot = gameObject.transform.Find("Border").GetComponent <Button>(); buttonSlot.Select(); buttonSlot.onClick.Invoke(); } }
public void DropObject(string nameDropObjectScriptable, Vector3 instantiateObjectDrop, float valueDrop) { //var InstantiateDropObject=Instantiate() foreach (var scriptableObject in ((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror.Select(((value, index) => new { value, index }))) { if (scriptableObject.value.name == nameDropObjectScriptable) { if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[scriptableObject.index] is WeaponeObjectController) { WeaponeObjectController weaponeObjectController = (WeaponeObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[scriptableObject.index]; var InstantiateObject = Instantiate(weaponeObjectController.RetrunObjectWeaponeDropPreafabGround(), instantiateObjectDrop, Quaternion.identity); if (NetworkServer.active) { NetworkServer.Spawn(InstantiateObject); } PickUpMaterial pickUpMaterial = InstantiateObject.GetComponent <PickUpMaterial>(); if (pickUpMaterial != null) { pickUpMaterial.SetCountObject(valueDrop); } continue; } else if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[scriptableObject.index] is HandObjectController) { HandObjectController handObjectController = (HandObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[scriptableObject.index]; var InstantiateObjectWeapone = Instantiate(handObjectController.RetrunObjectDropPreafabGround(), instantiateObjectDrop, Quaternion.identity); if (NetworkServer.active) { NetworkServer.Spawn(InstantiateObjectWeapone); } PickUpMaterial pickUpMaterial = InstantiateObjectWeapone.GetComponent <PickUpMaterial>(); if (pickUpMaterial != null) { pickUpMaterial.SetCountObject(valueDrop); } continue; } } } }
public void SendSlotControllerToObject(int indexSpanObject) { var objectInstantiate = Instantiate(((NetworkRoomManagerExt)NetworkManager.singleton).objectHand, rightHand.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectInstantiate); } FightController fightController = objectInstantiate.transform.root.GetComponent <FightController>(); if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject] is WeaponeObjectController) { WeaponeObjectController weaponeObjectController = (WeaponeObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject]; var objectWeaponeInstantiate = Instantiate(weaponeObjectController.ReturnWeaponeHand(), objectInstantiate.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectWeaponeInstantiate); } //Set Speed Player with gun // PlayerController.RestetCalculateVariable(); PlayerController.SetSpeedGunAimProperties(weaponeObjectController.ReturnSpeedWalikingPlayer(), weaponeObjectController.ReturnSpeedRotationPlayer()); PlayerController.SetDefaultSpeedToVariableCalculate(); //Set Properties Weapone objectWeaponeInstantiate.transform.localPosition = weaponeObjectController.ReturnPositionInstantiate(characterSelectPerks); objectWeaponeInstantiate.transform.localEulerAngles = weaponeObjectController.ReturnRotationInstantiate(characterSelectPerks); objectWeaponeInstantiate.transform.localScale = weaponeObjectController.ReturnScaleInstantiate(characterSelectPerks); //Set ScriptableObject In Script Fight fightController.SetHandObjectController(null); fightController.SetWeaponeObjectController(weaponeObjectController); //Set ObjectHand and ObjectInHandChild fightController.SetObjcetHandChild(objectWeaponeInstantiate); fightController.SetObjectHand(objectInstantiate); } else if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject] is HandObjectController) { HandObjectController handObjectController = (HandObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject]; var objectHandInstantiate = Instantiate(handObjectController.ReturnObjectInHandPref(), objectInstantiate.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectHandInstantiate); } //Set Speed Player With object in hand PlayerController.SetSpeedDefProperties(handObjectController.ReturnSpeedWalikingPlayer(), handObjectController.ReturnSpeedRotationPlayer()); PlayerController.SetDefaultSpeedToVariableCalculate(); //Set Properties Object objectHandInstantiate.transform.localPosition = handObjectController.ReturnPositionInstantiate(characterSelectPerks); objectHandInstantiate.transform.localEulerAngles = handObjectController.ReturnRotationInstantiate(characterSelectPerks); objectHandInstantiate.transform.localScale = handObjectController.ReturnScaleInstantiate(characterSelectPerks); //Set ScriptableObject In Script Fight fightController.SetWeaponeObjectController(null); fightController.SetHandObjectController(handObjectController); //Set ObjectHand and ObjectInHandChild fightController.SetObjcetHandChild(objectHandInstantiate); fightController.SetObjectHand(objectInstantiate); } }
public void SetHandObjectController(HandObjectController handObjectController) { this.handObjectController = handObjectController; }