public void ShowHandHelper(Vector3 worldPosition, KinectInterop.HandState leftHandState, KinectInterop.HandState rightHandState, float canvasRadius = 98.5f) { GameObject handHelperObject = Utils.Spawn(HandHelperPrefab, HandHelperRoot); HandHelper handHelper = handHelperObject.GetComponent <HandHelper>(); handHelper.Init(worldPosition, leftHandState, rightHandState, canvasRadius); }