public override IEnumerator InitializeHand(device_type_t deviceType) { yield return(new WaitForFixedUpdate()); Hand targetHand = TargetManager.GetHandController(deviceType); Transform target = targetHand.WristTransform; GameObject parent = deviceType == device_type_t.GLOVE_LEFT ? Left.gameObject : Right.gameObject; // Initialize visual body SphereCollider collider = target.gameObject.AddComponent <SphereCollider>(); collider.center = new Vector3(-0.01f, -0.11f, -0.04f); collider.radius = 0.04f; collider.isTrigger = true; target.gameObject.AddComponent <TriggerBinder>(); // Initialize the controller var hand = HandFactory.GetHand(parent, HandType.Physics, TargetManager.HandData, this, deviceType); var controller = hand as PhysicsHand; controller.PhysicsHandSettings = _physicsHandSettings; controller.PhysicsWristSettings = _physicsWristSettings; controller.PhysicsFingerSettings = _physicsFingerSettings; controller.Target = targetHand; HandControllers.Add(controller); controller.Grabber = CreateObjectGrabber(parent, deviceType, target); }
public void GetHand_GivenAHighCardHand_ReturnsNewHighCardHand() { List <Card> cards = TestUtil.CreateDefaultHighCardCards(); Hand hand = HandFactory.GetHand(cards); Assert.AreEqual(hand.GetHandType(), HandType.HighCard); }
public void GetHand_GivenAPair_ReturnsNewPairHand() { List <Card> cards = TestUtil.CreateDefaultPairCards(); Hand hand = HandFactory.GetHand(cards); Assert.AreEqual(hand.GetHandType(), HandType.Pair); }
public void GetHand_GivenAThreeOfAKind_ReturnsNewThreeOfAKindHand() { List <Card> cards = TestUtil.CreateDefaultThreeOfAKindCards(); Hand hand = HandFactory.GetHand(cards); Assert.AreEqual(hand.GetHandType(), HandType.ThreeOfAKind); }
public void GetHand_GivenAFlush_ReturnsNewFlushHand() { List <Card> cards = TestUtil.CreateTestFlushCards(Suit.Club, new int[] { 10, 13, 3, 5, 4 }); Hand hand = HandFactory.GetHand(cards); Assert.AreEqual(hand.GetHandType(), HandType.Flush); }
/// <summary> /// Initialize a hand /// </summary> /// <param name="deviceType">The devicetype that is dedicated to this hand</param> public virtual IEnumerator InitializeHand(device_type_t deviceType) { GameObject parent = deviceType == device_type_t.GLOVE_LEFT ? RootBoneLeft.gameObject : RootBoneRight.gameObject; Hand hand = HandFactory.GetHand(parent, HandType.Normal, HandData, this, deviceType); _hands.Add(deviceType, hand); yield break; }
/// <summary> /// Initialize a hand /// </summary> /// <param name="deviceType">The devicetype that is dedicated to this hand</param> public virtual IEnumerator InitializeHand(device_type_t deviceType) { GameObject parent = deviceType == device_type_t.GLOVE_LEFT ? Left.gameObject : Right.gameObject; Hand hand = HandFactory.GetHand(parent, HandType.Normal, HandData, this, deviceType); hand.CalibrateKey = _autoAllignHandsKey; _hands.Add(deviceType, hand); yield break; }
public Player(string name, List <Card> cards) { this.Name = name; this.HandOfCards = HandFactory.GetHand(cards); }