public void Start() { HideButton(confirmButton); playerId = -1; // Get Leap Motion info. controller = new LeapMotionHandControl(); controller.Init(); loginCanvasHiddenByController = false; selectGameCanvasHiddenByController = false; // Show warning if device isn't connected. if (!controller.DeviceConnected()) { warningText.text = "Please connect the Leap Motion device to your computer."; loginCanvas.gameObject.SetActive(false); deviceWasDisconnectedAtStart = true; } else { deviceWasDisconnectedAtStart = false; } // Show the load level screen if the player played a level before. if (PlayerPrefs.GetInt("LoadLevel") == 1) { PlayerPrefs.SetInt("LoadLevel", 0); loginCanvas.gameObject.SetActive(false); selectGameCanvas.gameObject.SetActive(true); LoadPlayerPrefs(); ChangeButtons(); } }
// Use this for initialization void Start() { // Set up controller. controller = new LeapMotionHandControl(); controller.Init(); // Show a warning message if the device isn't connected. Show instructions when the device is connected. if (!controller.DeviceConnected()) { text.text = connectDevice; } maxHooks = PlayerPrefs.GetInt("SimonSaysHandMaxHooks"); Init(); if (Settings.debug) url = debugurl; }
void Start() { // Set up controller. controller = new LeapMotionHandControl(); controller.Init(); // Set up instructions text. text.text = begginingInstructions; previousText = begginingInstructions; // Set up start and end transform so we avoid checking them every time. startPosition = start.transform.position; endPosition = end.transform.position; time = 0; indexPositions = new List<Vector3>(); times = new List<double>(); if (Settings.debug) url = debugurl; }