private void FindHandsAndCollisionScripts() { // Finding the correct hand object - the hands have different names for desktop & VR if (SceneManager.GetActiveScene().name == "2 - VRHandDemo" || SceneManager.GetActiveScene().name == "1 - VowelPracticeVR") { hands = GameObject.Find("LeapHandController"); } else { hands = GameObject.Find("HandModels"); } // Finding the colliders - can use only what we need colliders = hands.GetComponent <FindColliders>(); // Finding the hand closure script fingers = hands.GetComponent <HandClosureChecking>(); }
private void FindHandsAndCollisionScripts() { // Finding the overall hand object if (SceneManager.GetActiveScene().name == "2 - VRHandDemo" || SceneManager.GetActiveScene().name == "1 - VowelPracticeVR") { hands = GameObject.Find("LeapHandController"); } else { hands = GameObject.Find("HandModels"); } // Colliders for each hand colliders = hands.GetComponent <FindColliders>(); // Finding the hand closure script fingers = hands.GetComponent <HandClosureChecking>(); // Seperate hands //leftHand = GameObject.Find("RigidRoundHand_L"); rightHand = GameObject.Find("RigidRoundHand_R"); }