public void Initialize(Hand playerHand)
    {
        ClearTable ();
        confirmButton.interactable = false;
        int i = 0;
        foreach (Transform t in panel.transform) {
            Button button = t.GetComponent<Button>();
            CardButton buttonSelector = button.GetComponent<CardButton>();
            buttonSelector.GameCard = playerHand.CardList()[i++];

            if(i >= playerHand.CardList().Count) {
                break;
            }
        }
    }