예제 #1
0
        public OutputPanelHammersley(IContainer container)
        {
            container.Add(this);

            InitializeComponent();

            Hammersley QRNG = new Hammersley();

            double[,]               Sequence = QRNG.BuildSequence(SAMPLES_COUNT, 2);
            for (int SampleIndex = 0; SampleIndex < SAMPLES_COUNT; SampleIndex++)
            {
                float Angle  = 2.0f * (float)Math.PI * (float)Sequence[SampleIndex, 0];
                float Radius = (float)Math.Sqrt(Sequence[SampleIndex, 1]);                      // Uniform
//				float	Radius = (float) Sequence[SampleIndex,1];

                m_Samples[SampleIndex] = new float2(Radius * (float)Math.Cos(Angle), Radius * (float)Math.Sin(Angle));
            }

            string Format = "const uint		SHADOW_SAMPLES_COUNT = "+ SAMPLES_COUNT + ";\r\n"
                            + "const float2	SamplesOffset[SHADOW_SAMPLES_COUNT] = {\r\n";

            for (int SampleIndex = 0; SampleIndex < SAMPLES_COUNT; SampleIndex++)
            {
                Format += "	float2( " + m_Samples[SampleIndex].x + ", " + m_Samples[SampleIndex].y + " ),\r\n";
            }

            Format += "};\r\n\r\n";

            OnSizeChanged(EventArgs.Empty);
        }
예제 #2
0
        private void integerTrackbarControlNeighborsCount_ValueChanged(IntegerTrackbarControl _Sender, int _FormerValue)
        {
            int NeighborsCount = integerTrackbarControlNeighborsCount.Value;

            if (m_SB_Neighbors != null)
            {
                m_SB_Neighbors.Dispose();
            }
            m_SB_Neighbors = new StructuredBuffer <SB_Neighbor>(m_Device, (uint)NeighborsCount, true, false);

            float3[] directions = null;
            if (radioButtonHammersley.Checked)
            {
                double[,]       samples = m_hammersley.BuildSequence(NeighborsCount, 2);
                directions = m_hammersley.MapSequenceToSphere(samples);
            }
            else
            {
                Random TempRNG = new Random();
                directions = new float3[NeighborsCount];
                for (int i = 0; i < NeighborsCount; i++)
                {
                    directions[i] = new float3(2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f, 2.0f * (float)TempRNG.NextDouble() - 1.0f);
                    directions[i].Normalize();
                }
            }

            Random RNG = new Random(1);

            m_neighborPositions = new float3[NeighborsCount];
            m_NeighborColors    = new float3[NeighborsCount];
            for (int NeighborIndex = 0; NeighborIndex < NeighborsCount; NeighborIndex++)
            {
                float Radius = 2.0f;                    // Make that random!
                m_neighborPositions[NeighborIndex] = Radius * new float3(directions[NeighborIndex].x, directions[NeighborIndex].y, directions[NeighborIndex].z);

                float R = (float)RNG.NextDouble();
                float G = (float)RNG.NextDouble();
                float B = (float)RNG.NextDouble();
                m_NeighborColors[NeighborIndex] = new float3(R, G, B);

                m_SB_Neighbors.m[NeighborIndex].m_Position = m_neighborPositions[NeighborIndex];
                m_SB_Neighbors.m[NeighborIndex].m_Color    = m_NeighborColors[NeighborIndex];
            }

            m_SB_Neighbors.Write();             // Upload

            // Build initial cell
            buttonBuildCell_Click(this, EventArgs.Empty);
        }