public void CollectTargetSectors(CollectTargetSectorsEvent evt, HammerNode weaponNode) { HammerPelletConeComponent hammerPelletCone = weaponNode.hammerPelletCone; evt.HAllowableAngleAcatter = hammerPelletCone.HorizontalConeHalfAngle; evt.VAllowableAngleAcatter = hammerPelletCone.VerticalConeHalfAngle; }
public void SetShotFrame(SelfHammerShotEvent e, HammerNode hammer) { hammer.hammerPelletCone.ShotSeed = Time.frameCount; }