예제 #1
0
        internal protected override Blam.CacheFile LoadCacheFile(BlamVersion game, string file_path, bool is_resource)
        {
            Blam.CacheFile cf = null;

            if ((game & BlamVersion.HaloReach) != 0)
            {
//				if (is_resource)
//					return null;
                /*else*/ cf = new HaloReach.CacheFile(file_path);
            }

            return(cf);
        }
예제 #2
0
파일: Game.cs 프로젝트: CodeAsm/open-sauce
		internal protected override Blam.CacheFile LoadCacheFile(BlamVersion game, string file_path, bool is_resource)
		{
			Blam.CacheFile cf = null;

			if ((game & BlamVersion.HaloReach) != 0)
			{
//				if (is_resource)
//					return null;
				/*else*/ cf = new HaloReach.CacheFile(file_path);
			}

			return cf;
		}