internal protected override Blam.CacheFile LoadCacheFile(BlamVersion game, string file_path, bool is_resource) { Blam.CacheFile cf = null; if ((game & BlamVersion.HaloReach) != 0) { // if (is_resource) // return null; /*else*/ cf = new HaloReach.CacheFile(file_path); } return(cf); }
internal protected override Blam.CacheFile LoadCacheFile(BlamVersion game, string file_path, bool is_resource) { Blam.CacheFile cf = null; if ((game & BlamVersion.HaloReach) != 0) { // if (is_resource) // return null; /*else*/ cf = new HaloReach.CacheFile(file_path); } return cf; }