public void Load() { Halo4.CampaignSave saveData = _saveManager.SaveData; Halo4.Player playerBiped = saveData.Player; loadWeapon(playerBiped.PrimaryWeapon, gridPrimary, txtPrimaryAmmo, txtPrimaryClip); loadWeapon(playerBiped.SecondaryWeapon, gridSecondary, txtSecondaryAmmo, txtSecondaryClip); loadWeapon(playerBiped.TertiaryWeapon, gridTertiary, txtTertiaryAmmo, txtTertiaryClip); loadWeapon(playerBiped.QuaternaryWeapon, gridQuaternary, txtQuaternaryAmmo, txtQuaternaryClip); }
public bool Save() { Halo4.CampaignSave saveData = _saveManager.SaveData; Halo4.Player playerBiped = saveData.Player; try { saveWeapon(playerBiped.PrimaryWeapon, txtPrimaryAmmo, txtPrimaryClip); saveWeapon(playerBiped.SecondaryWeapon, txtSecondaryAmmo, txtSecondaryClip); saveWeapon(playerBiped.TertiaryWeapon, txtTertiaryAmmo, txtTertiaryClip); saveWeapon(playerBiped.QuaternaryWeapon, txtQuaternaryAmmo, txtQuaternaryClip); } catch { mainWindow.showMessage("Invalid weapon ammo count, you can only have a maximum of 32767, and a minimum of 0", "INVALID AMMO"); return(false); } return(true); }