public static void Write(this BinaryWriter writer, HallOfFameBrowser.HallOfFameSorter sorter) { Log.Detail("writing sorter " + sorter.GetScene() + ": " + sorter.GetMode() + " > " + sorter.GetDirection() + " - stats=" + sorter.GetStatsPredicate() + ", skill=" + sorter.GetSkillPredicate()); writer.Write((Int64)sorter.GetScene()); writer.Write((Int16)sorter.GetMode()); writer.Write((Int16)sorter.GetDirection()); writer.Write((Int16)sorter.GetStatsPredicate()); writer.Write((Int16)sorter.GetSkillPredicate()); }
public HallOfFameBrowser.HallOfFameSorter GetHallOfFameSorterForScene(GameScenes scene) { HallOfFameBrowser.HallOfFameSorter sorter = hallOfFameSorter[scene]; if (sorter != null) { return(sorter); } hallOfFameSorter[scene] = new HallOfFameBrowser.HallOfFameSorter(scene); return(hallOfFameSorter[scene]); }
private void ReadHallOfFameSorter(BinaryReader reader) { Log.Detail("reading hall of fame sorter from config"); Int16 cnt = (Int16)reader.ReadInt16(); for (int i = 0; i < cnt; i++) { HallOfFameBrowser.HallOfFameSorter sorter = reader.ReadSorter(); if (sorter != null) { hallOfFameSorter[sorter.GetScene()] = sorter; Log.Detail("hall of fame display sorter loaded: " + sorter); } } }
public static HallOfFameBrowser.HallOfFameSorter ReadSorter(this BinaryReader reader) { long sceneCode = reader.ReadInt64(); HallOfFameBrowser.HallOfFameSorter.SortDirection sortDirection = (HallOfFameBrowser.HallOfFameSorter.SortDirection)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.SortMode mode = (HallOfFameBrowser.HallOfFameSorter.SortMode)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.SortableStats sortableStatsSort = (HallOfFameBrowser.HallOfFameSorter.SortableStats)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.SortableSkills skill_sort = (HallOfFameBrowser.HallOfFameSorter.SortableSkills)reader.ReadInt16(); // GameScenes scene = (GameScenes)sceneCode; // // check values // TODO: remove magic numbers if ((int)sortDirection > 2 || (int)sortDirection < 1) { sortDirection = HallOfFameBrowser.HallOfFameSorter.SortDirection.Ascending; } if ((int)mode > 2 || (int)mode < 1) { mode = HallOfFameBrowser.HallOfFameSorter.SortMode.Stat; } if ((int)sortableStatsSort > 9 || (int)sortableStatsSort < 1) { sortableStatsSort = HallOfFameBrowser.HallOfFameSorter.SortableStats.Name; } if ((int)skill_sort > 4 || (int)skill_sort < 1) { skill_sort = HallOfFameBrowser.HallOfFameSorter.SortableSkills.Specialist; } if (Log.IsLogable(Log.LEVEL.DETAIL)) { Log.Detail("Sorter fro scene " + scene + ": SortDirection=" + sortDirection + " / mode=" + mode + " / stats=" + sortableStatsSort + " / skill=" + skill_sort); } // HallOfFameBrowser.HallOfFameSorter sorter = new HallOfFameBrowser.HallOfFameSorter(scene, sortDirection, mode, sortableStatsSort, skill_sort); return(sorter); }
public static HallOfFameBrowser.HallOfFameSorter ReadSorter(this BinaryReader reader) { long sceneCode = reader.ReadInt64(); HallOfFameBrowser.HallOfFameSorter.DIRECTION direction = (HallOfFameBrowser.HallOfFameSorter.DIRECTION)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.SORT_MODE mode = (HallOfFameBrowser.HallOfFameSorter.SORT_MODE)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.STATS_SORTING stats_sort = (HallOfFameBrowser.HallOfFameSorter.STATS_SORTING)reader.ReadInt16(); HallOfFameBrowser.HallOfFameSorter.SKILL_SORTING skill_sort = (HallOfFameBrowser.HallOfFameSorter.SKILL_SORTING)reader.ReadInt16(); // GameScenes scene = (GameScenes)sceneCode; // // check values // TODO: remove magic numbers if ((int)direction > 2 || (int)direction < 1) { direction = HallOfFameBrowser.HallOfFameSorter.DIRECTION.ASCENDING; } if ((int)mode > 2 || (int)mode < 1) { mode = HallOfFameBrowser.HallOfFameSorter.SORT_MODE.STATISTIC; } if ((int)stats_sort > 9 || (int)stats_sort < 1) { stats_sort = HallOfFameBrowser.HallOfFameSorter.STATS_SORTING.NAME; } if ((int)skill_sort > 4 || (int)skill_sort < 1) { skill_sort = HallOfFameBrowser.HallOfFameSorter.SKILL_SORTING.SPECIALIST; } if (Log.IsLogable(Log.LEVEL.DETAIL)) { Log.Detail("Sorter fro scene " + scene + ": direction=" + direction + " / mode=" + mode + " / stats=" + stats_sort + " / skill=" + skill_sort); } // HallOfFameBrowser.HallOfFameSorter sorter = new HallOfFameBrowser.HallOfFameSorter(scene, direction, mode, stats_sort, skill_sort); return(sorter); }
public HallOfFameBrowser.HallOfFameSorter GetHallOfFameSorterForScene(GameScenes scene) { HallOfFameBrowser.HallOfFameSorter sorter = hallOfFameSorter[scene]; if (sorter != null) return sorter; hallOfFameSorter[scene] = new HallOfFameBrowser.HallOfFameSorter(scene); return hallOfFameSorter[scene]; }