예제 #1
0
        public override string GetHaircutFilename(string haircutId, HaircutFile file)
        {
            haircutId = CoreTools.ConvertHaircutIdToNewFormat(haircutId);
            var filename = string.Format(HaircutFilenames [file], haircutId);

            return(Path.Combine(GetHaircutsDirectory(), filename));
        }
예제 #2
0
 /// <summary>
 /// Loads the haircut file asynchronously.
 /// </summary>
 /// <param name="haircutId">Unique ID of a haircut.</param>
 /// <param name="file">File type (e.g. haircut texture).</param>
 public static AsyncRequest <byte[]> LoadHaircutFileAsync(string haircutId, HaircutFile file)
 {
     try {
         var filename = AvatarSdkMgr.Storage().GetHaircutFilename(haircutId, file);
         return(LoadFileAsync(filename));
     } catch (Exception ex) {
         Debug.LogException(ex);
         var request = new AsyncRequest <byte[]> ();
         request.SetError(string.Format("Could not load {0}, reason: {1}", file, ex.Message));
         return(request);
     }
 }
예제 #3
0
 /// <summary>
 /// Same as SaveAvatarFileAsync, but for haircut files. Haircut meshes and textures can be shared between
 /// avatars and thus only one copy of each mesh/texture is stored in a separate directory.
 /// </summary>
 /// <param name="bytes">Binary file content.</param>
 /// <param name="haircutId">Unique ID of a haircut.</param>
 /// <param name="file">Kind of file.</param>
 public static AsyncRequest <string> SaveHaircutFileAsync(
     byte[] bytes,
     string haircutId,
     HaircutFile file
     )
 {
     try {
         var filename = AvatarSdkMgr.Storage().GetHaircutFilename(haircutId, file);
         return(SaveFileAsync(bytes, filename));
     } catch (Exception ex) {
         Debug.LogException(ex);
         var request = new AsyncRequest <string> ("Saving file");
         request.SetError(string.Format("Could not save {0}, reason: {1}", file, ex.Message));
         return(request);
     }
 }
예제 #4
0
 public abstract string GetHaircutFilename(string haircutId, HaircutFile file);