/// <summary> /// <para>Scripts that use UpdateManager and run on a server shall be added here.</para> /// </summary> private void RegisterScripts_Server() { #region Autopilot //RadarEquipment.Definition apRadar = new RadarEquipment.Definition() //{ // Radar = true, // LineOfSight = false, // MaxTargets_Tracking = 3, // MaxPowerLevel = 1000 //}; Action <IMyCubeBlock> construct = block => { if (ShipAutopilot.IsAutopilotBlock(block)) { var sca = new ShipAutopilot(block); RegisterForUpdates(ShipAutopilot.UpdateFrequency, sca.Update, block); RegisterForUpdates(100, sca.m_block.NetworkNode.Update100, block); //RadarEquipment r = new RadarEquipment(block, apRadar, block); //RegisterForUpdates(100, r.Update100, block); } }; RegisterForBlock(typeof(MyObjectBuilder_Cockpit), construct); if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bUseRemoteControl)) { RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), construct); } #endregion #region Weapons if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAllowHacker)) { RegisterForBlock(typeof(MyObjectBuilder_LandingGear), block => { if (Hacker.IsHacker(block)) { Hacker h = new Hacker(block); RegisterForUpdates(10, h.Update10, block); } }); } else { Log.DebugLog("Hacker is disabled in settings"); } #endregion #region Solar { SunProperties sun = new SunProperties(); RegisterForUpdates(10, sun.Update10); } RegisterForBlock(typeof(MyObjectBuilder_OxygenFarm), (block) => { Solar s = new Solar(block); RegisterForUpdates(100, s.Update100, block); }); RegisterForBlock(typeof(MyObjectBuilder_SolarPanel), (block) => { Solar s = new Solar(block); RegisterForUpdates(100, s.Update100, block); }); #endregion RegisterForBlock(typeof(MyObjectBuilder_OreDetector), block => { var od = new OreDetector(block); RegisterForUpdates(1000, od.Update, block); }); }
/// <summary> /// Scripts that use UpdateManager and run on clients as well as on server shall be added here. /// </summary> private void RegisterScripts_ClientAndServer() { #region Attached RegisterForBlock(new MyObjectBuilderType[] { typeof(MyObjectBuilder_MotorStator), typeof(MyObjectBuilder_MotorAdvancedStator), typeof(MyObjectBuilder_MotorSuspension) }, block => RegisterForUpdates(100, (new StatorRotor.Stator(block)).Update, block)); RegisterForBlock(typeof(MyObjectBuilder_ExtendedPistonBase), (block) => { Piston.PistonBase pistonBase = new Piston.PistonBase(block); RegisterForUpdates(100, pistonBase.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_ShipConnector), (block) => { Connector conn = new Connector(block); RegisterForUpdates(10, conn.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_LandingGear), (block) => { if (!Hacker.IsHacker(block)) { new LandingGear(block); } }); #endregion #region Antenna Communication Action <IMyCubeBlock> nodeConstruct = block => { RelayNode node = new RelayNode(block); RegisterForUpdates(100, node.Update100, block); }; RegisterForBlock(typeof(MyObjectBuilder_Beacon), nodeConstruct); RegisterForBlock(typeof(MyObjectBuilder_LaserAntenna), nodeConstruct); RegisterForBlock(typeof(MyObjectBuilder_RadioAntenna), nodeConstruct); RegisterForCharacter(character => { if (character.IsPlayer) { RelayNode node = new RelayNode(character); RegisterForUpdates(100, node.Update100, (IMyEntity)character); } }); RegisterForBlock(typeof(MyObjectBuilder_MyProgrammableBlock), block => { ProgrammableBlock pb = new ProgrammableBlock(block); if (MyAPIGateway.Multiplayer.IsServer) { RegisterForUpdates(100, pb.Update100, block); } }); RegisterForBlock(typeof(MyObjectBuilder_TextPanel), block => { TextPanel tp = new TextPanel(block); if (MyAPIGateway.Multiplayer.IsServer) { RegisterForUpdates(100, tp.Update100, block); } }); RegisterForBlock(typeof(MyObjectBuilder_Projector), block => { Projector p = new Projector(block); if (MyAPIGateway.Session.Player != null) { RegisterForUpdates(100, p.Update100, block); RegisterForUpdates(1, p.Update1, block); } }); if (MyAPIGateway.Session.Player != null) { new Player(); } #endregion #region Autopilot if (!MyAPIGateway.Multiplayer.IsServer) { //RadarEquipment.Definition apRadar = new RadarEquipment.Definition() //{ // Radar = true, // LineOfSight = false, // MaxTargets_Tracking = 3, // MaxPowerLevel = 1000 //}; Action <IMyCubeBlock> apConstruct = (block) => { if (ShipAutopilot.IsAutopilotBlock(block)) { nodeConstruct(block); new AutopilotTerminal(block); //RadarEquipment r = new RadarEquipment(block, apRadar, block); //RegisterForUpdates(100, r.Update100, block); } }; if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bUseRemoteControl)) { RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), apConstruct); } RegisterForBlock(typeof(MyObjectBuilder_Cockpit), apConstruct); } if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAirResistanceBeta)) { RegisterForGrid(grid => { AeroEffects aero = new AeroEffects(grid); RegisterForUpdates(1, aero.Update1, grid); if (MyAPIGateway.Multiplayer.IsServer) { RegisterForUpdates(100, aero.Update100, grid); } }); RegisterForBlock(typeof(MyObjectBuilder_Cockpit), block => RegisterForUpdates(1, (new CockpitTerminal(block)).Update1, block)); } #endregion #region Radar if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAllowRadar)) { RegisterForBlock(typeof(MyObjectBuilder_Beacon), (block) => { if (RadarEquipment.IsDefinedRadarEquipment(block)) { new RadarEquipment(block); } }); RegisterForBlock(typeof(MyObjectBuilder_RadioAntenna), (block) => { if (RadarEquipment.IsDefinedRadarEquipment(block)) { new RadarEquipment(block); } }); RegisterForUpdates(100, RadarEquipment.UpdateAll); } #endregion #region Terminal Control RegisterForBlock(new MyObjectBuilderType[] { typeof(MyObjectBuilder_RadioAntenna), typeof(MyObjectBuilder_LaserAntenna) }, block => new ManualMessage(block)); #endregion Terminal Control #region Weapon Control if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAllowWeaponControl)) { #region Turrets Action <IMyCubeBlock> constructor; if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAllowGuidedMissile)) { constructor = block => { if (!WeaponTargeting.ValidWeaponBlock(block)) { return; } Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(t); RegisterForUpdates(1, gml.Update1, block); } } } ; else { constructor = block => { if (!WeaponTargeting.ValidWeaponBlock(block)) { return; } Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); } }; RegisterForBlock(typeof(MyObjectBuilder_LargeGatlingTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_LargeMissileTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_InteriorTurret), constructor); #endregion #region Fixed if (ServerSettings.GetSetting <bool>(ServerSettings.SettingName.bAllowGuidedMissile)) { constructor = block => { if (!WeaponTargeting.ValidWeaponBlock(block)) { return; } FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(w); RegisterForUpdates(1, gml.Update1, block); } }; } else { constructor = block => { if (!WeaponTargeting.ValidWeaponBlock(block)) { return; } FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); } }; RegisterForBlock(typeof(MyObjectBuilder_SmallGatlingGun), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncher), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncherReload), constructor); #endregion // apparently missiles do not have their positions synced RegisterForUpdates(1, GuidedMissile.Update1); RegisterForUpdates(10, GuidedMissile.Update10); RegisterForUpdates(100, GuidedMissile.Update100); } else { Log.DebugLog("Weapon Control is disabled", Logger.severity.INFO); } #endregion #region Solar if (!MyAPIGateway.Multiplayer.IsServer) { RegisterForBlock(typeof(MyObjectBuilder_OxygenFarm), (block) => new Solar(block)); RegisterForBlock(typeof(MyObjectBuilder_SolarPanel), (block) => new Solar(block)); } #endregion new ChatHandler(); Globals.Update100(); RegisterForUpdates(100, Globals.Update100); Action <IMyCubeBlock> act = (block) => MainCockpitFix.AddController((IMyShipController)block); RegisterForBlock(typeof(MyObjectBuilder_Cockpit), act); RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), act); }