public float findAngle(HVector2D vec) { float angle = Mathf.Acos(this.dotProduct(vec) / (this.magnitude() * vec.magnitude()) * (180 / Mathf.PI)); return(angle); }
public float findAngle(HVector2D vec) { float angle = Mathf.Rad2Deg * Mathf.Acos(dotProduct(vec) / (vec.magnitude() * magnitude())); return(angle); }