public void Depossess() { transform.parent = null; transform.tag = "Human"; state = HUMANSTATE.RESUME_PATROL; }
public void Possess(Transform p) { transform.parent = p; transform.tag = "Possessed"; lastCriticalState = state; state = HUMANSTATE.POSSESSED; }
public void BecomeCurious(Vector3 position) { if (state != HUMANSTATE.DEAD && state != HUMANSTATE.ALERT && state != HUMANSTATE.RESUME_PATROL && state != HUMANSTATE.POSSESSED) { StopCurrentPath(prevState); // path gets stopped a bit early here investigatePosition = position; lastCriticalState = state; lastCriticalTransform = transform; state = HUMANSTATE.INVESTIGATE; } }
void StopCurrentPath(HUMANSTATE prev) { switch (prev) { case HUMANSTATE.LINE: linePath.StopPath(); break; case HUMANSTATE.SQUARE: squarePath.StopPath(); break; default: break; } }
void Start() { player = GameObject.FindWithTag("Player"); prevState = HUMANSTATE.NONE; }