private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hudd = GameObject.Find("Main Camera").GetComponent <HUDscript>(); hudd.increaseScore(10); Destroy(this.gameObject); } }
void OnTriggerEnter2D(Collider2D other) //method for collision detection { if (other.tag == "Player") //if the player collides with the object { hud = GameObject.Find("Main Camera").GetComponent <HUDscript>(); //find the hudscript in the 'main camera' object hud.IncreaseScore(10); //increase the score Destroy(this.gameObject); //destroy this object } }
void OnTriggerEnter2D(Collider2D other)//method for collision detection { if (other.tag == "Player")//if the player collides with the object { hud = GameObject.Find("Main Camera").GetComponent<HUDscript>();//find the hudscript in the 'main camera' object hud.IncreaseScore(10);//increase the score Destroy (this.gameObject);//destroy this object } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { hud = GameObject.Find("Main Camera").GetComponent <HUDscript>(); hud.IncreaseScore(10); gameObject.GetComponent <SpriteRenderer>().enabled = false; Destroy(this.gameObject, 3f); if (Settings.MusicSettings.IsMusicOn) { gameObject.GetComponent <AudioSource>().Play(); } } }
// Start is called before the first frame update void Start() { totstates = NrOfFeatures * NrOfFeatures; playerinfo = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <HUDscript>(); playercontrol = GetComponent <Platformer2DUserControl>(); mychar = GetComponent <PlatformerCharacter2D>(); CreatenewAgent(); //curr_agent = this; testint = 0; hasbeenhit = false; realplayer = GameObject.FindGameObjectWithTag("Player"); myagents = new List <Agent>(); canjump = true; //Mathf.Pow(NrOfFeatures, 2); }
private void OnTriggerEnter2D(Collider2D collision) { if (isColliding) { return; } if (collision.tag == "Player") { isColliding = true; hud = GameObject.Find("Main Camera").GetComponent <HUDscript>(); Destroy(this.gameObject); hud.changeMoney(50); } }
private void OnTriggerEnter2D(Collider2D collision) { if (isColliding) { return; } if (collision.tag == "Player") { isColliding = true; hud = GameObject.Find("Main Camera").GetComponent <HUDscript>(); Destroy(this.gameObject); //Destroy(collision.gameObject); collision.GetComponent <Agent>().hasbeenhit = true; hud.changeHealth(-10); } }
void Awake() { thisHUD = this; }
static void createHUD() { GameObject g = Instantiate(Resources.Load("HUD")) as GameObject; thisHUD = g.GetComponent<HUDscript>(); thisHUD.text = g.GetComponentInChildren<Text>(); }