void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { gameObject.SetActive(false); hudmanager.UpdateScore(points); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { gameObject.SetActive(false); HUD_Manager.UpdateScore(points); HUD_Manager.UpdateStats(JumpIncrease, SpeedIncrease); } }