void SetupLevel() { Background background = new Background(0, 0); game.AddChild(background); Tyler = new Sound("Sounds/Frank/boogaloo.mp3", false, false); _musicChannel = Tyler.Play(); _musicChannel.Volume = 0.10f; if (Input.GetKeyDown(Key.M)) { _musicChannel.Volume = 0f; } boss1 = new Boss1(1700, 700, player); game.AddChild(boss1); boss1.HP = 300; player.Lifes = 5; HUD_Boss hud = new HUD_Boss(boss1); game.AddChild(hud); Platform platform1 = new Platform(450, game.height / 2 + 300); game.AddChild(platform1); Platform platform2 = new Platform(850, game.height / 2); game.AddChild(platform2); Platform platform3 = new Platform(1250, game.height / 2 + 300); game.AddChild(platform3); game.AddChild(player); HUD_Player hud_player = new HUD_Player(player); game.AddChild(hud_player); HUD_Score hud_score = new HUD_Score(mygame); game.AddChild(hud_score); }
void SetupLevel() { Kanye = new Sound("Sounds/Kanye/Vintage.mp3", false, false); _musicChannel = Kanye.Play(); _musicChannel.Volume = 0.10f; Background1 background1 = new Background1(0, 0); game.AddChild(background1); boss2 = new Boss2(1700, 700, player); game.AddChild(boss2); boss2.HP = 300; player.Lifes = 5; HUD_Boss hud = new HUD_Boss(boss2); game.AddChild(hud); Platform platform1 = new Platform(450, game.height / 2 + 400); game.AddChild(platform1); Platform platform2 = new Platform(850, game.height / 2 + 100); game.AddChild(platform2); Platform platform3 = new Platform(1250, game.height / 2 + 400); game.AddChild(platform3); game.AddChild(player); HUD_Player hud_player = new HUD_Player(player); game.AddChild(hud_player); HUD_Score hud_score = new HUD_Score(mygame); game.AddChild(hud_score); }