void Drink(LevelManager.GameColors color) { switch (color) { case LevelManager.GameColors.Red: gameObject.layer = LayerMask.NameToLayer("Red"); hudScript.ChangePlayerColor("RED"); break; case LevelManager.GameColors.Green: gameObject.layer = LayerMask.NameToLayer("Green"); hudScript.ChangePlayerColor("GREEN"); break; case LevelManager.GameColors.Blue: gameObject.layer = LayerMask.NameToLayer("Blue"); hudScript.ChangePlayerColor("BLUE"); break; case LevelManager.GameColors.Neutral: gameObject.layer = 0; hudScript.ChangePlayerColor(""); break; } }