private void RemoveSlot(HUDItem.Action action) { this.m_TempButtons.Clear(); foreach (HUDItemButton item in this.m_ActiveButtons) { this.m_TempButtons.Add(item); } this.ClearSlots(); foreach (HUDItemButton huditemButton in this.m_TempButtons) { if (huditemButton.action != action) { this.AddSlot(huditemButton.action); } } }
private void ExecuteAction(HUDItem.Action action, Item item) { if (action != HUDItem.Action.Close && this.m_ItemReplacer != null) { item = this.m_ItemReplacer.ReplaceItem(true); this.m_ItemReplacer = null; } switch (action) { case HUDItem.Action.Close: this.m_Active = false; break; case HUDItem.Action.Take: if (item) { item.Take(); } else if (this.m_PlantFruit) { this.m_PlantFruit.Take(); } break; case HUDItem.Action.PickUp: item.PickUp(true); break; case HUDItem.Action.Eat: if (item) { item.Eat(); } else if (this.m_PlantFruit) { this.m_PlantFruit.Eat(); } break; case HUDItem.Action.Drink: if (item) { item.Drink(); } else if (this.m_LiquidSource) { this.m_LiquidSource.Drink(); } break; case HUDItem.Action.Harvest: Player.Get().HideWeapon(); HarvestingSmallAnimalController.Get().SetItem(item); Player.Get().StartController(PlayerControllerType.HarvestingSmallAnimal); break; case HUDItem.Action.Craft: if (Player.Get().CanStartCrafting()) { if (Player.Get().GetCurrentItem(Hand.Left) == item) { Player.Get().SetWantedItem(Hand.Left, null, true); } else if (Player.Get().GetCurrentItem(Hand.Right) == item) { Player.Get().SetWantedItem(Hand.Right, null, true); } else if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { item.m_InventorySlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { item.m_CurrentSlot.RemoveItem(item, false); } if (InventoryBackpack.Get().m_EquippedItem == item) { InventoryBackpack.Get().m_EquippedItem = null; } InventoryBackpack.Get().RemoveItem(item, false); CraftingManager.Get().Activate(); CraftingManager.Get().AddItem(item, true); } break; case HUDItem.Action.Fill: this.m_LiquidSource.TakeLiquid(); break; case HUDItem.Action.Equip: Player.Get().Equip(item.m_CurrentSlot); break; case HUDItem.Action.Drop: if (CraftingManager.Get().gameObject.activeSelf&& CraftingManager.Get().ContainsItem(item)) { CraftingManager.Get().RemoveItem(item); } if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { item.m_InventorySlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { item.m_CurrentSlot.RemoveItem(item, false); } if (InventoryBackpack.Get().m_EquippedItem == item) { InventoryBackpack.Get().m_EquippedItem = null; } InventoryBackpack.Get().RemoveItem(item, false); Inventory3DManager.Get().DropItem(item); break; case HUDItem.Action.Swap: item.Swap(); break; case HUDItem.Action.Use: { Item currentItem = Player.Get().GetCurrentItem(); if (currentItem) { InventoryBackpack.Get().InsertItem(currentItem, InventoryBackpack.Get().m_EquippedItemSlot, null, true, true, true, true, false); Player.Get().SetWantedItem((!currentItem.m_Info.IsBow()) ? Hand.Right : Hand.Left, null, true); if (Player.Get().m_ControllerToStart != PlayerControllerType.Unknown) { Player.Get().StartControllerInternal(); } } Player.Get().SetWantedItem(this.m_Item, true); break; } case HUDItem.Action.Spill: ((LiquidContainer)this.m_Item).Spill(-1f); break; } }
private void AddSlot(HUDItem.Action action) { Localization localization = GreenHellGame.Instance.GetLocalization(); HUDItemButton huditemButton = this.m_Buttons[this.m_ActiveButtons.Count]; huditemButton.action = action; switch (action) { case HUDItem.Action.None: huditemButton.text.text = localization.Get("None"); break; case HUDItem.Action.Close: huditemButton.text.text = localization.Get("HUD_Trigger_Close"); break; case HUDItem.Action.Take: huditemButton.text.text = localization.Get("HUD_Trigger_Take"); break; case HUDItem.Action.PickUp: huditemButton.text.text = localization.Get("HUD_Trigger_PickUp"); break; case HUDItem.Action.Eat: huditemButton.text.text = localization.Get("HUD_Trigger_Eat"); break; case HUDItem.Action.Drink: huditemButton.text.text = localization.Get("HUD_Trigger_Drink"); break; case HUDItem.Action.Harvest: huditemButton.text.text = localization.Get("HUD_Trigger_Harvest"); break; case HUDItem.Action.Craft: huditemButton.text.text = localization.Get("Craft"); break; case HUDItem.Action.Fill: huditemButton.text.text = localization.Get("HUD_Trigger_Fill"); break; case HUDItem.Action.Equip: huditemButton.text.text = localization.Get("HUD_Trigger_Equip"); break; case HUDItem.Action.Drop: huditemButton.text.text = localization.Get("HUD_ItemInHand_Drop"); break; case HUDItem.Action.Swap: huditemButton.text.text = localization.Get("HUD_Trigger_SwapHold"); break; case HUDItem.Action.Use: huditemButton.text.text = localization.Get("HUD_Trigger_Use"); break; case HUDItem.Action.Spill: huditemButton.text.text = localization.Get("HUD_Trigger_Spill"); break; } huditemButton.button.SetActive(true); this.m_ActiveButtons.Add(huditemButton); }
private bool ExecuteAction(HUDItem.Action action, Item item) { if (action != HUDItem.Action.Close && this.m_ItemReplacer != null) { item = this.m_ItemReplacer.ReplaceItem(); this.m_ItemReplacer = null; } switch (action) { case HUDItem.Action.Close: this.SetActive(false); break; case HUDItem.Action.Take: if (item) { item.Take(); } else if (this.m_PlantFruit) { this.m_PlantFruit.Take(); } break; case HUDItem.Action.PickUp: item.PickUp(true); break; case HUDItem.Action.Eat: if (item) { item.Eat(); } else if (this.m_PlantFruit) { this.m_PlantFruit.Eat(); } break; case HUDItem.Action.Drink: if (item) { item.Drink(); } else if (this.m_LiquidSource) { this.m_LiquidSource.Drink(); } break; case HUDItem.Action.Harvest: Player.Get().HideWeapon(); HarvestingSmallAnimalController.Get().SetItem(item); Player.Get().StartController(PlayerControllerType.HarvestingSmallAnimal); break; case HUDItem.Action.Craft: if (Player.Get().CanStartCrafting()) { if (WalkieTalkieController.Get().IsActive()) { WalkieTalkieController.Get().Stop(); } if (Player.Get().GetCurrentItem(Hand.Left) == item) { Player.Get().SetWantedItem(Hand.Left, null, true); } else if (Player.Get().GetCurrentItem(Hand.Right) == item) { Player.Get().SetWantedItem(Hand.Right, null, true); } else if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { item.m_InventorySlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { item.m_CurrentSlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_WeaponRackParent) { item.m_CurrentSlot.RemoveItem(item, false); } if (InventoryBackpack.Get().m_EquippedItem == item) { InventoryBackpack.Get().m_EquippedItem = null; } InventoryBackpack.Get().RemoveItem(item, false); Storage3D.Get().RemoveItem(item, false); CraftingManager.Get().Activate(); CraftingManager.Get().AddItem(item, true); } break; case HUDItem.Action.Fill: this.m_LiquidSource.TakeLiquid(); break; case HUDItem.Action.Equip: Player.Get().Equip(item.m_CurrentSlot); break; case HUDItem.Action.Drop: if (CraftingManager.Get().gameObject.activeSelf&& CraftingManager.Get().ContainsItem(item)) { CraftingManager.Get().RemoveItem(item, false); } if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { item.m_InventorySlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { item.m_CurrentSlot.RemoveItem(item, false); } if (InventoryBackpack.Get().m_EquippedItem == item) { InventoryBackpack.Get().m_EquippedItem = null; } InventoryBackpack.Get().RemoveItem(item, false); Inventory3DManager.Get().DropItem(item); break; case HUDItem.Action.Swap: item.Swap(); break; case HUDItem.Action.Use: if (this.m_Item.IsStorage()) { Storage3D.Get().Activate((Storage)this.m_Item); } else if (MakeFireController.Get().IsActive()) { InventoryBackpack.Get().RemoveItem(this.m_Item, false); MakeFireController.Get().InsertItemToKindlingSlot(this.m_Item); } else { Item currentItem = Player.Get().GetCurrentItem(); if (currentItem) { InventoryBackpack.Get().InsertItem(currentItem, InventoryBackpack.Get().m_EquippedItemSlot, null, true, true, true, true, false); Player.Get().SetWantedItem(currentItem.m_Info.IsBow() ? Hand.Left : Hand.Right, null, true); if (Player.Get().m_ControllerToStart != PlayerControllerType.Unknown) { Player.Get().StartControllerInternal(); } } Player.Get().SetWantedItem(this.m_Item, true); } break; case HUDItem.Action.Spill: ((LiquidContainer)this.m_Item).Spill(-1f); break; case HUDItem.Action.Destroy: if (GreenHellGame.IsPadControllerActive() && !this.m_DestroyButton.confirm.gameObject.activeSelf) { this.m_DestroyButton.confirm.gameObject.SetActive(true); this.m_DestroyButton.confirm_sel.gameObject.SetActive(true); return(false); } if (!this.m_DestroyButton.confirm_sel.gameObject.activeSelf) { return(true); } if (CraftingManager.Get().gameObject.activeSelf&& CraftingManager.Get().ContainsItem(item)) { CraftingManager.Get().RemoveItem(item, false); } if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { item.m_InventorySlot.RemoveItem(item, false); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { item.m_CurrentSlot.RemoveItem(item, false); } if (InventoryBackpack.Get().m_EquippedItem == item) { InventoryBackpack.Get().m_EquippedItem = null; } InventoryBackpack.Get().RemoveItem(item, false); UnityEngine.Object.Destroy(item.gameObject); break; case HUDItem.Action.Take3: if (item) { item.Take3(); } break; case HUDItem.Action.TakeAll: if (item) { item.TakeAll(); } break; case HUDItem.Action.TakeClay: if (this.m_LiquidSource) { this.m_LiquidSource.TakeClay(); } break; case HUDItem.Action.CleanUp: PlayerArmorModule.Get().SetMeshesVisible(true); BodyInspectionController.Get().OnArmorMeshesEnabled(); Player.Get().m_Animator.SetBool(Player.Get().m_CleanUpHash, false); break; case HUDItem.Action.DestroyStack: if (GreenHellGame.IsPadControllerActive() && !this.m_DestroyStackButton.confirm.gameObject.activeSelf) { this.m_DestroyStackButton.confirm.gameObject.SetActive(true); this.m_DestroyStackButton.confirm_sel.gameObject.SetActive(true); return(false); } if (!this.m_DestroyStackButton.confirm_sel.gameObject.activeSelf) { return(true); } if (!item.m_CurrentSlot && item.m_InventorySlot && item.m_InventorySlot.m_Items.Count > 0) { UnityEngine.Object.Destroy(item.gameObject); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_InventoryStackSlot) { UnityEngine.Object.Destroy(item.m_CurrentSlot.m_ItemParent.gameObject); } else if (item.m_CurrentSlot && item.m_CurrentSlot.m_BackpackSlot && item.m_CurrentSlot.IsStack()) { for (int i = 0; i < ((ItemSlotStack)item.m_CurrentSlot).m_Items.Count; i++) { UnityEngine.Object.Destroy(((ItemSlotStack)item.m_CurrentSlot).m_Items[i].gameObject); } } break; case HUDItem.Action.SwapArmor: { Limb selectedLimb = HUDBodyInspection.Get().GetSelectedLimb(); ArmorData armorData = PlayerArmorModule.Get().GetArmorData(selectedLimb); Item attachedArmor = armorData.m_AttachedArmor; ItemSlot currentSlot = attachedArmor.m_CurrentSlot; if (currentSlot != null) { currentSlot.RemoveItem(); } PlayerArmorModule.Get().ArmorCarryStarted(attachedArmor); InventoryCellsGroup inventoryCellsGroup = this.m_Item.m_Info.m_InventoryCellsGroup; InventoryBackpack.Get().RemoveItem(this.m_Item, false); if (attachedArmor.m_Info.m_InventoryRotated != this.m_Item.m_Info.m_InventoryRotated) { Inventory3DManager.Get().RotateItem(attachedArmor, false); } InventoryBackpack.Get().InsertItem(attachedArmor, null, inventoryCellsGroup, true, true, true, true, true); armorData.m_Slot.InsertItem(this.m_Item); break; } case HUDItem.Action.EquipArmor: InventoryBackpack.Get().RemoveItem(this.m_Item, false); PlayerArmorModule.Get().GetArmorData(HUDBodyInspection.Get().GetSelectedLimb()).m_Slot.InsertItem(this.m_Item); break; case HUDItem.Action.Insert: if (HUDItemSlot.Get().m_SelectedSlotData == null) { return(false); } if (!HUDItemSlot.Get().m_SelectedSlotData.slot.CanInsertItem(this.m_Item)) { ((HUDMessages)HUDManager.Get().GetHUD(typeof(HUDMessages))).AddMessage(GreenHellGame.Instance.GetLocalization().Get("HUD_CannotInsertItem", true), new Color?(Color.red), HUDMessageIcon.None, "", null); return(true); } if (this.m_Item.m_Storage) { this.m_Item.m_Storage.RemoveItem(this.m_Item, false); } InventoryBackpack.Get().RemoveItem(this.m_Item, false); HUDItemSlot.Get().m_SelectedSlotData.slot.InsertItem(this.m_Item); break; case HUDItem.Action.Pick: Inventory3DManager.Get().StartCarryItem(this.m_Item, false); break; case HUDItem.Action.TakeOffArmor: { Item attachedArmor2 = PlayerArmorModule.Get().GetArmorData(HUDBodyInspection.Get().GetSelectedLimb()).m_AttachedArmor; if (attachedArmor2) { PlayerArmorModule.Get().ArmorCarryStarted(attachedArmor2); InventoryBackpack.Get().InsertItem(attachedArmor2, null, null, true, true, true, true, true); } break; } case HUDItem.Action.Plow: { Acre acre = (this.m_Item && this.m_Item.IsAcre()) ? ((Acre)this.m_Item) : null; if (!acre) { return(true); } acre.Plow(); break; } case HUDItem.Action.PickStack: Inventory3DManager.Get().StartCarryItem(this.m_Item, true); break; } return(true); }
private void AddSlot(HUDItem.Action action) { Localization localization = GreenHellGame.Instance.GetLocalization(); HUDItemButton huditemButton = this.m_Buttons[this.m_ActiveButtons.Count]; huditemButton.action = action; switch (action) { case HUDItem.Action.None: huditemButton.text.text = localization.Get("None", true); break; case HUDItem.Action.Close: huditemButton.text.text = localization.Get("HUD_Trigger_Close", true); break; case HUDItem.Action.Take: huditemButton.text.text = localization.Get("HUD_Trigger_Take", true); break; case HUDItem.Action.PickUp: huditemButton.text.text = localization.Get("HUD_Trigger_PickUp", true); break; case HUDItem.Action.Eat: huditemButton.text.text = localization.Get("HUD_Trigger_Eat", true); break; case HUDItem.Action.Drink: huditemButton.text.text = localization.Get("HUD_Trigger_Drink", true); break; case HUDItem.Action.Harvest: huditemButton.text.text = localization.Get("HUD_Trigger_Harvest", true); break; case HUDItem.Action.Craft: huditemButton.text.text = localization.Get("Craft", true); break; case HUDItem.Action.Fill: huditemButton.text.text = localization.Get("HUD_Trigger_Fill", true); break; case HUDItem.Action.Equip: huditemButton.text.text = localization.Get("HUD_Trigger_Equip", true); break; case HUDItem.Action.Drop: huditemButton.text.text = localization.Get("HUD_ItemInHand_Drop", true); break; case HUDItem.Action.Swap: huditemButton.text.text = localization.Get("HUD_Trigger_SwapHold", true); break; case HUDItem.Action.Use: huditemButton.text.text = localization.Get("HUD_Trigger_Use", true); break; case HUDItem.Action.Spill: huditemButton.text.text = localization.Get("HUD_Trigger_Spill", true); break; case HUDItem.Action.Destroy: huditemButton.text.text = localization.Get("HUD_Trigger_Destroy", true); break; case HUDItem.Action.Take3: huditemButton.text.text = localization.Get("HUD_Trigger_Take3", true); break; case HUDItem.Action.TakeAll: huditemButton.text.text = localization.Get("HUD_Trigger_TakeAll", true); break; case HUDItem.Action.TakeClay: huditemButton.text.text = localization.Get("HUD_Trigger_TakeClay", true); break; case HUDItem.Action.CleanUp: huditemButton.text.text = localization.Get("HUD_Trigger_CleanUp", true); break; case HUDItem.Action.DestroyStack: huditemButton.text.text = localization.Get("HUD_Trigger_DestroyStack", true); break; case HUDItem.Action.SwapArmor: huditemButton.text.text = localization.Get("HUD_Trigger_SwapArmor", true); break; case HUDItem.Action.EquipArmor: huditemButton.text.text = localization.Get("HUD_Trigger_EquipArmor", true); break; case HUDItem.Action.Insert: huditemButton.text.text = localization.Get("HUD_Trigger_Insert", true); break; case HUDItem.Action.Pick: huditemButton.text.text = localization.Get("HUD_Trigger_Pick", true); break; case HUDItem.Action.TakeOffArmor: huditemButton.text.text = localization.Get("HUD_Trigger_TakeOffArmor", true); break; case HUDItem.Action.Plow: huditemButton.text.text = localization.Get("HUD_Trigger_Plow", true); break; case HUDItem.Action.PickStack: huditemButton.text.text = localization.Get("HUD_Trigger_PickStack", true); break; } huditemButton.button.SetActive(true); this.m_ActiveButtons.Add(huditemButton); if (action == HUDItem.Action.Destroy) { this.m_DestroyButton = huditemButton; return; } if (action == HUDItem.Action.DestroyStack) { this.m_DestroyStackButton = huditemButton; } }