//////////////// internal static void LoadVanillaElements() { foreach (VanillaHUDElementDefinition def in VanillaHUDElement.VanillaHUDInfo) { var elem = new VanillaHUDElement(def); HUDElementsLibAPI.AddWidget(elem); } }
//// public override void PostSetupContent() { if (!Main.dedServ && Main.netMode != NetmodeID.Server) { this.AmmoHUD = AmmoDisplayHUD.CreateDefault(); HUDElementsLibAPI.AddWidget(this.AmmoHUD); } }
//////////////// private void LoadWidget() { var dim = new Vector2(176f, 52f); var pos = new Vector2( ((float)Main.screenWidth - dim.X) * 0.5f, (float)Main.screenHeight - dim.Y - 32f ); // this.ObjectivesProgressHUD = new CompletionStatHUD( pos: pos, dim: dim, title: "Objectives", stat: () => { var mngr = ModContent.GetInstance <ObjectiveManager>(); ICollection <Objective> objs = mngr.CurrentObjectives.Values; int complete = objs.Count(o => o.IsComplete == true); return(complete, objs.Count - complete); }, enabler: () => Main.playerInventory ); // this.ObjectivesProgressHUD.TitleColor = ObjectiveManager.GetTextColor(false); this.ObjectivesProgressHUD.OnClick += (_, __) => { UtilityPanelsTabs.OpenTab(ObjectivesMod.UtilityPanelsName); }; // HUDElementsLibAPI.AddWidget(this.ObjectivesProgressHUD); }
private void InitializeUI() { this.AnkhHUD = AnkhHUD.CreateDefault(); HUDElementsLibAPI.AddWidget(this.AnkhHUD); }